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Recent content by RyanD

  1. RyanD

    WotC Walks Back Some OGL Changes, But Not All

    I've consolidated my reactions to the changes Hasbro & Wizards of the Coast has announced to their plans to change the OGL. Please read and share!
  2. RyanD

    Support the OGL v1.0a; sign this change.org petition

    I've consolidated my thoughts on Hasbro & Wizards of the Coast changing the goalposts on their attempt to revise the OGL. Please read & share! https://rsdancey.medium.com/22-years-ago-i-saved-d-d-today-i-want-to-save-the-open-gaming-license-77e79eaddfb2
  3. RyanD

    Support the OGL v1.0a; sign this change.org petition

    As of this morning over TEN THOUSAND people have signed my petition asking Hasbro to stop attempting to deauthorize the #OGL v1.0a. They're starting to listen. Sign the Petition They made an announcement today that they're altering their trajectory based on pressure from the community. An...
  4. RyanD

    Support the OGL v1.0a; sign this change.org petition

    I think you'll find most of your questions answered here! https://www.enworld.org/threads/ryan-dancey-hasbro-cannot-deauthorize-ogl.694196/
  5. RyanD

    Support the OGL v1.0a; sign this change.org petition

    I believe there are people inside Hasbro who stand against these changes and want to stop this process. This petition is designed to help give them ammo in their internal fights and possibly to raise visibility with important shareholders and other stakeholders who can influence Hasbro's...
  6. RyanD

    Support the OGL v1.0a; sign this change.org petition

    Two decades ago I helped create the Open Gaming License which helped save Dungeons & Dragons. Today that license is at risk of being changed by Hasbro and Wizards of the Coast. I am hoping that a coordinated response by the community might make them reconsider their plans. Please join me in...
  7. RyanD

    Ryan Dancey -- Hasbro Cannot Deauthorize OGL

    The project began life as one license. However it quickly became obvious that entangling a trademark license and a copyright license in one document was problematic. I don't even know if a version of the One Big License ever made it into public view. I suspected that the trademark license was...
  8. RyanD

    Ryan Dancey -- Hasbro Cannot Deauthorize OGL

    The Skaff Effect suggests that ALL activity in the category eventually benefits the marketshare leader; so competitive RPGs benefit D&D. The benefit is obviously not as great as stuff expressly designed for D&D but it is not zero. I would argue that the least beneficial is content designed for a...
  9. RyanD

    Ryan Dancey -- Hasbro Cannot Deauthorize OGL

    100%. That's why the D20STL forced you to not make a "player's handbook". Not only did we expect it, I expected people to publish the SRD as a product and try to make money from it.
  10. RyanD

    Ryan Dancey -- Hasbro Cannot Deauthorize OGL

    Part of the challenge was convincing publishers this was not a “trap”. Many people saw a conspiracy to kill all the competition and steal their ideas. It took courage on the part of some high profile publishers to take the risk and lead the way - Green Ronin, Atlas, and White Wolf with...
  11. RyanD

    Ryan Dancey -- Hasbro Cannot Deauthorize OGL

    Throughout Y2K I operated a mailing list called ogf-l (actually I operated two, the other was ogf-d20-l for discussions about the D20 trademark license). Starting at the GAMA Trade Show in the spring we engaged with as many 3rd parties as we could to get as much feedback as we could on the text...
  12. RyanD

    Ryan Dancey -- Hasbro Cannot Deauthorize OGL

    it was drafted by the in house counsel with my input and participation.
  13. RyanD

    Ryan Dancey -- Hasbro Cannot Deauthorize OGL

    Hey look - this account still works! :) <waves to all>
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    1200px-Wizards_of_the_Coast_logo.svg.png

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    15-150533_d20-logo-png-transparent-d20-system.png.jpg

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