The Warhammer brand is one of the few gaming IPs that has a similar cultural cache to Dungeons & Dragons. It has decades of lore that span multiple games and eras of the world. Celebrities have started to discuss painting (or neglecting) their armies. When Games Workshop released the Warhammer...
This is the biggest strength of the game. You hear the pitch and your brain immediately crystalizes your weird hero concept without hearing anything else.
The 80’s remain one of the last times of weird wonder in the world. It’s a time when kids on bikes could find a secret pirate ship hidden below their town. A time when a teeanger could hang out with a mad scientist and have time travelling adventures. Game designer Rev. Joey Royale taps into...
I can only speculate they decided to not ship outside the US because dealing with people upset over that decision is easier for them than figuring out where is and is not a good place to directly ship product.
From what I've heard, it's how lost packages eat into the slim profit margins of gaming books. If you need to send three copies of a thing because the first two didn't get there, that's incentive to not send things there via international post.
Better to wait until it gets to distribution where...
I have heard differently, but the key phrase missing here regardless is : for now. That could change between the time the KS ends and the books. Even if tariffs don't apply directly, they've added a layer of economic instability that's been a gut check to a lot of people in the industry.
The...
It's unclear if they do or don't. Some companies have paid tariffs for books on the water.
The books are likely not printed in the US. If they are imported to a warehouse here, then sent out to a backer, the tariff is paid by the publisher.
Even if they are printed in the US, the current...
International shipping is a beast in normal times. In an era of Penguin Tariffs, I can see why a company would prefer not to risk direct shipping to fans outside the US.
Blades In The Dark is one of the most influential role playing games in the past decade. Multiple games use everything from the d6 pool system to long term projects measured in clocks. What began as an evolution from the Powered By The Apocalypse lineage of games has grown into its own robust...
Sword and sorcery games tend to appeal to the old school side of the role playing game audience. Source material like Howard’s Conan and Leiber’s Fafhrd greatly influenced Dungeons & Dragons and loom large in the minds of fans who have been in the hobby a long time. While heroic fantasy is...