Monstrous Menagerie II: Hordes & Heroes has a launch date! Mark your calendars for November 12th, 2024. 300+ more monsters for your D&D 2024, or Level Up: Advanced 5th Edition games, plus new horde rules and rules for heroic monsters who level up alongside you--whether they be allies, companions, or foes! Click here to follow on Kickstarter!
Year-Later Update: the book is apparently in a near-final state. They're still doing the last edit/art pass.
Also: they have apparently been doing a development podcast for quite a while. Latest episode is on some of the subclasses.
I'll always be more of a Book Darts man. Adhesive on my $50+ core book? No, thank you.
I'm also limiting how much of my cash goes to Wizards, after everything.
Yeah, "Iconic" NPCs are the obvious use for these.
That, or a PC that REALLY wears their inspiration om their sleeve (I'm really tempted to build a Wyll/Halsin/Karlach knockoff, myself).
Huh, neat. I've heard good thing about ElfQuest but never got around to it.
Nice to see another Fantasy game using BRP, even if it's using an edition older than I am. How DOES older BRP play, compared to CoC 7E?
The obvious options for HP are either "students pre-dating Potter & Co. dealing with lower stakes threats" (see: Hogwarts Legacy and Mystery) or "adult wizards stopping major threats" (see: Fantastic Beasts).
So Kids on Brooms or Rivers of London.
* looks at Vampire the Masquerade * You may be a bit late to the Urban Fantasy Vampires game, ma'am. You'd probably have to retune the system to makes guns and high tech more functional, not to mention the currently lacking social and exploration pillars. Though, given the shaky state of the...
I mean, two of the best-regarded OSR-style books of the last few years were a jungle hexcrawl of Neverland and an urban pointcrawl of The Land of Oz (with a megadungeon of Wonderland out in November).
I was theorizing on Failbetter's own forums years ago that Fate Accelerated might be a decent system for FL. My main argument being that FL the browser game basically runs on Approaches, already (Shadowy, Watchful, Dangerous, and Persuasive, specifically). Come up with a big "The Adjective...
My criteria tends to be based on how much additional material is tacked onto the system's core math (read: usually "XdX + Bonuses = Target").
If it's mostly JUST the core math and the barest setting/customization, that's an ultralight game (24XX).
If it's got an actual list of skills and...