Actually a generic and general shift from grid combat to Theatre of the Mind would in itself aid a great deal to simplifying the game as most of the more complex rules revolve around tactical grid combat. Take that away and the supporting mechanics and you would have a very stripped down game.
Wholeheartedly agree there's a setting factor to it as well... There have been games I've ran where nobody got the setting (and that's on me as a GM) even if they got their character.
Groups will experience different (well, to be redundant) experiences that are more complex than any...
Same generation here... I was part of the Rolemaster conversion groups where ICE tried to mechanically build it into AD&D through crit systems and such. Looking back, I think they went overboard with tying narration to rolls (Oh, the crit charts galore!) but the spirit was in the right place...
No, it's definitely a feature of the text itself... I like PF2 in a lot of ways. But it's the least RP focused system I've seen... That's not to say you can't RP in it but simply to say that the system doesn't lend itself to RP so much as character building. It's a system for people who like...
If you like Cypher, you'd likely like Savage Worlds. It has similar open-ended qualities and streamlined qualities as Cipher does. Still very different systems but similar philosophical approaches to how mechanics can work into the story.
If you live in the Bellevue / Cheatham County / West Nashville area (or are able and willing to commute there) and are interested in joining a group that meets on every other Friday, drop me a line at prof_dogg@yahoo.com. We have a Pathfinder campaign prepared for when we have enough players (at...