Recent content by Pedantic

  1. Pedantic

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Different resource models for different classes is absolutely a good start. I personally think running Fighter/rogue powers through general systems is also good, like having them do skill checks or modify weapon properties, etc. One risk with your recharge model above (and in general, if you...
  2. Pedantic

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    I think the big 4e mistake (aside from naming them "Healing Surges" which nearly suggests the inverse role they serve, Trespasser's Endurance is a much better name), was tying them to a daily/per rest refresh schedule. Adopting something like the 5e gritty rest schedule, with a limited pool of...
  3. Pedantic

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I pulled this section out, because I think you're broadly right here (in that there's a rejection of adventure path style or sometimes even Hickman revolution altogether play structures) but the specific elements you call out are in incompatible tension. You can't both leave blanks and create a...
  4. Pedantic

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I feel like we're on the verge of rehashing the same points all over again. "Play to find out" is a strong signal that you as a player of this game should be looking for enjoyment in surprising outcomes; the bit that is delightful is watching novelty that no player could have anticipated unfold...
  5. Pedantic

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I feel like we're talking past each other. The GM fudging point is orthogonal to what I'm talking about; the sentence I quoted above homes in on the bit I'm focused on well. The point of play is gambling and enjoying a mutually surprising outcome, not in trying to make the most effective series...
  6. Pedantic

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I don't actually see a contradiction. All of your examples turn over agency to chance; the player does not know and cannot force an outcome, and the enjoyment is presumably in learning which outcome does occur, not in making choices to achieve a specific outcome. I think the phrase is trying...
  7. Pedantic

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I've taken to reading it as an admonition, instructing players not to care about making a specific state come to pass.
  8. Pedantic

    D&D General Weapons should break left and right

    Unfortunately, my lived experience is very different. I'm down with your design goal to inject variety, but I think the current state of 5e has led to a class of players who just don't see a reason to internalize the rules structure, and we're in a world where the "I attack" fighter with a...
  9. Pedantic

    D&D General Weapons should break left and right

    Sounds halfway to the Pathfinder Adventure Card Game. I think neutral deck searching/depletion is a bad mechanic generally, but if you could put a better game around it, that was headed that direction.
  10. Pedantic

    D&D General Weapons should break left and right

    I think you'd get a lot of the way there by more aggressively loading up weapons with perks and dropping specialization bonuses. If Polearm Mastery's effect is a function of wielding a polearm, you're taking out a lot of barriers to start with. You could also get there with a bigger item level...
  11. Pedantic

    D&D General Who is this made for (Not Beginners) - the New D&D Starter Set

    Moving to an actual piece of bad visual design: it's a little awkward that the rules for concentration ask you to cover them with the spell you're concentrating on, right? You'd want the "what breaks concentration" stuff to be visible over the spell, if you're assuming players don't understand...
  12. Pedantic

    [Homebrew] Cards > dice

    It might be interesting to add a shared shop of cards, instead of a random draw, to give players a little more control.
  13. Pedantic

    [Homebrew] Cards > dice

    Definitely an interesting idea. I think you'd benefit from setting some limits on table talk, to prevent players from maximizing their returns across the whole party. I can envision a scenario a player with a low hand gets stuck with it indefinitely, as the other players cut them out to minimize...
  14. Pedantic

    D&D 5E (2024) ADHD Medication Design Challenge: Let's skin this cat.

    Right?! I want to know so badly what normal procrastination feels like. Does it feel good, is it like, fun to put off tasks?
  15. Pedantic

    D&D 5E (2024) ADHD Medication Design Challenge: Let's skin this cat.

    Oh, I picked feats, but I have a specific proposal. I'd like to see material that convinced different character resources into a singular purpose. In particular, I'd love to see attunement slots repurposed into something other than activating some magic items. Feats that repurpose attunement...
Top