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Recent content by PauloR

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    Level Up (A5E) Thoughts on A5E classes from your table(s)?

    Well, since we have a maneuver that copies the adept feature, I don't see a problem of it costing double, a fighter can even halve the cost with the maneuver specialisation if he really wants it anyway
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    Level Up (A5E) Thoughts on A5E classes from your table(s)?

    Not if you lower the cost to 2, maybe even 1 exertion. That's how the monk ability worked back in 3e wanst it? You pay for it at every attack. You'd need yo rewrite the maneuver to something like "after you activate the maneuver, the first attack stuns (on a failed save). Pay again for the next...
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    Level Up (A5E) Thoughts on A5E classes from your table(s)?

    No problem at all, just wanted to confirm. In another note, it feels odd that adepts, of all classes, don't have evasion. In my opinion they deserve it a lot more than beserkers. To be honest, both rogues and beserkers should only get evasion through an archetype. Evasion is indeed pretty strong.
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    Level Up (A5E) Banking maneuvers

    Reminds me of my diablo II days... good ol'days
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    Level Up (A5E) Thoughts on A5E classes from your table(s)?

    I totally missed the berserk evasion, but I did look for and didn't find the adept evasion. Can you or someone point me to the feature that grants it please?
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    Level Up (A5E) Thoughts on A5E classes from your table(s)?

    Well, shield focus is a feat, while evasion is a 6th level feature of a specific class, an one that keeps you from getting other powerful features such as blindsense and uncanny dodge. So it makes sense imo that evasion would be stronger
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    Level Up (A5E) Thoughts on A5E classes from your table(s)?

    That makes me think this should all damage the shield as well. It just makes sense. Maybe if the shield negates, I don't know, 20 damage it becomes damaged, 40 and it becomes broken. Or something similar, I was just spitting numbers, those can be adjusted of course.
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    Level Up (A5E) Thoughts on A5E classes from your table(s)?

    IMHO the problem is not the cost at all, it is the amount of Stunning attacks you can make. If it were to cost 6 exertion, it is still OP to make 4-5 stunning attacks at a level as low as 5th. For those wondering, those attacks come from extra attack, + 2 attacks with a bonus attack if two...
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    Level Up (A5E) Thoughts on A5E classes from your table(s)?

    I quite like this fix. I also think constructs should be immune to stun. Undead maybe as well, but I'm not 100% on those. Another possible fix is put damage minimum to "activate" the save vs stun, like with Knockdown Assault maneuver ( ...when you hit with a melee weapon attack against a...
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    Level Up (A5E) What maneuvers are best to use with marshal's combat directives?

    Thanks for the clarification (or at least a second opinion). I agree the attack is granted by a different feature (commanding presence) and therefore is not modified. I hadn't gotten as far as 3rd degree on my possible future marshal planning, but you are right. Look at me! seems crazy to use...
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    Level Up (A5E) What maneuvers are best to use with marshal's combat directives?

    As the tittle suggest, I was at first trying to get the best maneuver to use, but after a quick read, I don't think any of them really qualify at all when you first get the feature. Let's first see the relevant text to pick the maneuver "In addition, when a creature uses your Commanding...
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    Level Up (A5E) Where can i find some knacks?

    Thanks, I will check those out
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    Level Up (A5E) Where can i find some knacks?

    Well, so here I leave for the developers. Xiphumour, can you point me those one or two places?
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    Level Up (A5E) Where can i find some knacks?

    I may have missed in those, but I'm yet to see some new fighter knacks or rogue tricks or marshal lessons of war and the other equivalent features on the 3pp books or anywhere else. Is this a design space still to be explored? Gimmick some new knacks!
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    Level Up (A5E) Ranger gets a lot of attack bonuses...

    I did notice that last part ( accuracy fighting style changing to +2 damage), which is good, because I'm thinking of ways to get more damage if I hit, not to get more attack. I think I have enough (+3 if I use my bonus action and don't move, and I can choose another +1 to attack or +1d6 to...
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