Recent content by overgeeked

  1. overgeeked

    Should traps have tells?

    Sure. There are some circumstances where that absolutely works. Traps that are old, not well maintained, abandoned, etc. But that's not all traps. In an active lair with trap-setting monsters, there's not going to be any reasonable in-fiction reason for traps to have tells. So we're back to...
  2. overgeeked

    Traveller 5e coming from World's Largest RPG in cooperation with Mongoose Publishing

    That's too bad. The money machine must be fed.
  3. overgeeked

    Friday Chat: What Mechanics Do You Steal From A Game To Use In Another?

    Clocks, Countdowns, and Fronts from Powered by the Apocalypse, Blades in the Dark, and Daggerheart. Such a simple and elegant idea. Removes so many convoluted subsystems and saves so much space. Mothership’s Death Saves. Absolutely brilliant take on the idea. Like so much in Mothership. When...
  4. overgeeked

    Should traps have tells?

    From a game perspective, yes, of course traps should have tells. These are games about choices. Without choices to make, traps are just time/resource sinks. From a verisimilitude perspective, no, of course traps should not have tells. Traps are placed to scare, harm, and hinder people. Giving...
  5. overgeeked

    EN World What you thought a thread title said.

    Yes! Obviously! Gah! /s
  6. overgeeked

    Pineapple Express: Someone Is Wrong on the Internet?

    I’ll have that.
  7. overgeeked

    Should traps have tells?

    Tangent from another thread. Simple question. Should traps have tells?
  8. overgeeked

    Best practices for easy-to-run modules [+]

    Whether traps have tells is an unrelated tangent. Kindly take that elsewhere. https://www.enworld.org/threads/should-traps-have-tells.716420/
  9. overgeeked

    Ravenloft, the Movie

    That depends on everything between the idea and the release. Script, cast, director, special effects, competition, score, soundtrack, etc.
  10. overgeeked

    Secrets of low-prep homebrew [+]

    Kind of a cheeky answer, but serious all the same. Watch Taskmaster. Steal the tasks and modify them to suit.
  11. overgeeked

    Call of Cthulhu General Thread [+]

    Adding one to the OP. Cannot recommend enough the book Morbidly Curious by Coltan Scrivner, PhD. Fantastic book that goes over the science of horror. Great read for any fan of horror and could be useful for any horror referee.
  12. overgeeked

    Pineapple Express: Someone Is Wrong on the Internet?

    LOL. Worst troll ever.
  13. overgeeked

    What are you reading in 2025?

    Just finished Morbidly Curious. Absolutely held up from start to finish. Utterly fascinating book. If you're even remotely interested in or curious about horror, read this book. It's a quick read. Only 272 pages in print and it took me a little more than 5 hours to read as an ebook. It just took...
  14. overgeeked

    Game Balance, what is it to you, why is it important, and what if you all but threw it out?

    There’s a solution for that. You don’t need all the complex rules mechanics to emulate physics. Let the referee decide. With a lifetime of experience most of us have a fairly well developed sense of the real world and how things work. We don’t have an intuitive sense of the maths, but we can...
  15. overgeeked

    Game Balance, what is it to you, why is it important, and what if you all but threw it out?

    What kind of balance are you after? Mechanical balance between PCs? That’s dead simple. Most rules light games have it built in. Hell, even D&D 4E managed it, mostly. Mechanical balance between the PCs and monsters? Again, dead simple. Rules light games and 4E have you covered. Spotlight...
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