There are various martial class and archetype abilities which are tied into the character’s reputation. For example, a level 18 Fighter/Gladiator just looks mean, and everyone within 60 feet is afraid.
Now, the descriptive text says it’s because their reputation precedes them. What if the...
So how does a character get these traditions? They don’t appear on the lists for any adventuring class or archetype. The character would have to take a level 1 in Fighter (since they can pick from ANY tradition), or take the Martial
Scholar feat. Any other paths to choosing these?
When a martial character goes up a level and receives an additional martial maneuver, are they allowed to “bank” that maneuver and use it later when they have access to higher level slots?
Just an observation (apology if it’s already been stated).
When you think of Loki, you have to imagine that in A5E rules he would have the Destiny of Chaos. But in 2nd season of the TV show he switches to Preserver. Which is a big flip.
I think the show does a good job of showing that...
From your original post, you seemed to be confusing descriptive text (the feature acts like cold weather gear) with actual mechanical effect (the character gets advantage on saving throws vs cold weather).
I’ve noticed that sometimes you need to decipher what is descriptive text and what are actual game rules.
Kindred Spirit (Ranger)
You intuitively sense when another wilderness
expert is nearby. (That’s just descriptive text) Your passive Perception increases by 5 to detect hidden or invisible...