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Recent content by Neonchameleon

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    D&D (2024) 75 Feats -- not nearly enough

    One thing about Method Actors - a significant number of them use it as an excuse for being jerks. If we're talking about a few bad apples ruining the bunch in the same context as method actors should I bring up Jared Leto on the set of Suicide Squad? But they are opposed to roleplaying because...
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    D&D (2024) 75 Feats -- not nearly enough

    Not true at all. I can think of three low mastery ways unbalanced games get broken. All D&D 3.X examples. 1: You play a strongly thematic build that happens to be way above the curve. It doesn't take much to say "I'm a bear of a man and a bear druid who turns into a bear, has a bear companion...
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    D&D (2024) 75 Feats -- not nearly enough

    And if you want diverse I find anti-powergamers to be the actual problem cases ... because a very large proportion are fundamentally opposed to roleplaying. D&D is, when you get down to it about playing someone who goes into life threatening situations exploring dungeons and fighting dragons...
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    D&D (2024) 75 Feats -- not nearly enough

    But it's what the mechanics are - right down to an over heavy focus on combat and things that are actively hostile to telling the overwhelming majority of stories, like classes, levels, consequence free damage, and consequence free resurrection. This sounds like One True Way-ism to me. A lot of...
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    D&D (2024) 75 Feats -- not nearly enough

    The game was built as a hacked tabletop wargame and the mechanics have continued in that tradition. There is very very little in the D&D mechanics to encourage cooperative storytelling (and Inspiration is near-vestigial).
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    D&D (2024) 75 Feats -- not nearly enough

    IMO no - but it does need L12 and above feats. Double dipping from the same pool should be fine as long as the feats are well written, but triple dipping across three separate tiers is a bit much. That said I have no problem with the idea of a "wrapper feat" for level 12/16 that e.g. gives you...
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    D&D (2024) 75 Feats -- not nearly enough

    I don't expect your list to be quite the same as mine; we're different people and both have low sample sizes. And Chef isn't just a cool feat but surprisingly strong. Actor you need to be in the mood for shenanigans; I'm the only person I've seen take it, and that only on a warlock who was about...
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    D&D (2024) 75 Feats -- not nearly enough

    Indeed. I think the list of full feats I've seen ever played are: Great Weapon Master Polearm Master Sentinel Sharpshooter Eldritch Adept: Silent Image At Will Magic Initiate Tough Lucky And the half feats are: Actor Observant Heavy Armour Master Piercer Crusher Fey Touched Telekinetic Chef...
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    D&D (2024) 75 Feats -- not nearly enough

    And they've taken these and either halved the cost (by attaching a +1 ASI), put them in a different box (first level feats, replacing the old background benefits), buffed them, or some combination of the above. And those four feats (GWM, PAM, SS, XBE) have all had the synergies that make them...
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    D&D (2024) 75 Feats -- not nearly enough

    1: Depends on the feat, the build, and depending whether the feats give +1 ASI how far you intend to take the campaign. 2: There is no build that this will be true for all 75 feats. In OG 5e if you have an even prime stat there are four martial feats that are worth a +2 ASI if they work with...
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    D&D (2024) 75 Feats -- not nearly enough

    This is very one-size-fits-all and because of that bad advice. Great Weapon Master > +2 Strength if you are a barbarian and therefore have access to an easy source of Advantage. Polearm Master (spear and shield style) > +2 strength if you have a damage buff like duelist and aren't doing much...
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    D&D (2024) 75 Feats -- not nearly enough

    The Hexblade is a special case. No one really likes it or wants it - what they want is and was an actually working Pact of the Blade. To enable melee warlocks. But WotC messed up the blade pact, making it awful, and their "basically no errata" policy didn't let them fix it so they pseudo-patched...
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    D&D 5E What are the highlights of D&D 5th edition for you?

    The ease of character creation (by D&D standards) and that the subclass system makes it easy for newbies to create a broad range of characters. The only D&D in the same league at onboarding newbies is the old school red box and that has nothing like the range or flexibility of archetypes.
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    RPG Systems that allow for characters of diverse levels of Power

    That I have no idea about. The BBC had the UK license to Buffy at one point and a Buffy section on the website. And what I've linked is basically the quickstart rules plus an interview with someone from Eden. I think it was basically "give the quickstart for free - and someone gets to do some...
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    RPG Systems that allow for characters of diverse levels of Power

    And the BBC even made the rules freely available online.
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