It's a power pick, certainly. And one of the power picks for multiclassing.
At Tier 1 there is no problem at all. Druids get some scout forms. They've flexibility.
The Tier 2 Pouncing Predator form isn't overpowered compared to a normal PC with a tier 2 weapon. But as most PCs don't get tier 2...
Which applies every bit as much to a tortured mess of 3.5 prestige classes, when you're not making choices level by level but making them in advance as it does to monoclassing when you aren't making choices level by level but making them in advance.
Meanwhile IMO if you aren't making choices...
Which is exactly the problem. If your character grows but the growth is on rails then you are playing the build not playing the character.
There is precisely no fundamental difference between deciding in advance "I will play a cleric to level 20 or as far as the game goes" than deciding in...
As player? Currently Brindlewood Bay
As GM (and possibly as player)? Some of my own homebrews. Possibly getting them to publishable level. Also I want to actually play Draw Steel before working on Major Property Damage.
This ties into my big beef as a player with 5e. If you do not multiclass then for most classes once you have hit level 4 you can reach level 11 and have made a grand total of a single choice about how the character grows as opposed to what equipment you use (and divine spells are equipment...
If (a) 5.24 had been interesting and (b) Daggerheart hadn't come out I might have stuck with 5.24 as my "D&Desque". But when running Daggerheart does everything I want to use 5e to do significantly better while being both simple enough and near enough that it's not a huge leap.
If someone else...
I don't see how it could have. If there was a large demand for simulationism then people would have found or made a simulationist game with less toxic associations than ACK has or a less toxic OSR game would have drifted that way. And e.g. GURPS still exists. If there's only one major game doing...
Does it have any current success? It's well over a decade old (2012) and the relevant subreddit (r/Autarch) has had a single lonely post in the past month, three the previous month, and one the month before that.
I can't think of anything. I can think of things that have parts of what you want - but nothing that has them all. And you have the hardest time finding the combat pillar. And they seem to be conflicting play experiences.
The combat pillar looks slow. But more to the point it looks like a...
Two famous Jacke Chan films. The 1978 Drunken Master was his breakout film. Low budget, good storytelling, and a classic with movements but no actual intoxication. The 1994 film Drunken Master II/The Legend Of Drunken Master had Jackie's character powering up when drunk but not too drunk. Both...
I consider actual Lovecraft and CoC the RPG to be separate things here. Lovecraft was pulp - and you could knock out Lovecraft's Cthulhu with a fishing boat. Chaosium CoC (which ironically is the pop culture one) isn't.
Daggerheart has a very pulp feel especially at tiers 1-2. At present there are too few non-magical character choices for me to think it's there for "standard pulp" and all the official gear is fantasy but it's only a few pages of a supplement away from doing a good Indiana Jones set in the 1930s