I don't see how it could have. If there was a large demand for simulationism then people would have found or made a simulationist game with less toxic associations than ACK has or a less toxic OSR game would have drifted that way. And e.g. GURPS still exists. If there's only one major game doing...
Does it have any current success? It's well over a decade old (2012) and the relevant subreddit (r/Autarch) has had a single lonely post in the past month, three the previous month, and one the month before that.
I can't think of anything. I can think of things that have parts of what you want - but nothing that has them all. And you have the hardest time finding the combat pillar. And they seem to be conflicting play experiences.
The combat pillar looks slow. But more to the point it looks like a...
Two famous Jacke Chan films. The 1978 Drunken Master was his breakout film. Low budget, good storytelling, and a classic with movements but no actual intoxication. The 1994 film Drunken Master II/The Legend Of Drunken Master had Jackie's character powering up when drunk but not too drunk. Both...
I consider actual Lovecraft and CoC the RPG to be separate things here. Lovecraft was pulp - and you could knock out Lovecraft's Cthulhu with a fishing boat. Chaosium CoC (which ironically is the pop culture one) isn't.
Daggerheart has a very pulp feel especially at tiers 1-2. At present there are too few non-magical character choices for me to think it's there for "standard pulp" and all the official gear is fantasy but it's only a few pages of a supplement away from doing a good Indiana Jones set in the 1930s
Mischievous little dudes? You're basically spoiled for choice. No gnomes in the core book alas (there are some under playtest so they aren't forgotten) but in addition to halflings and goblins there are fey (flying insectile), fauns (with a leap), ribbets (frog folk with long tongues for...
Interesting because other than the Realms (and I much prefer Eberron) I find 4e works best for most of those.
First re simulationist mechanics I find hit points drown everything else. They are a mechanic commonly interacted with (as in multiple times every fight) that ensure that there is no...
And mine is that regardless of the "storytelling game of personal horror" tagline Vampire has a ton of combat mechanics. (I think more than AD&D had) and entire Disciplines that were basically for combat. And that like Vampire AD&D has social mechanics, mindreading mechanics, and mechanics that...