Weapons was easily the best and most entertaining film I saw in 2025. I saw many more than I disliked than liked, so it's hard to pick. For the enormous budget, Jurassic World Rebirth was horrible.
That said, my main group also wants to play Nimble and Dragonbane when we're done with Spelljammer (one session left) so I have to pick which one to run first. I will restart Sunless Citadel with new players.
We haven't played since that 3rd session after numerous cancellations. It's a group of people online I don't know, and as I have experienced many times, playing with strangers online tends toward people not gauging their time very well. They are eager to play at first, then life gets in the way...
Dragonbane is awesome if you want a more old school feel to your fantasy. Nimble 2.0 is great if you want that high fantasy D&D tone but with streamlined rules.
I personally cannot stand the Weapon perks where "these weapons cause Disadvantage, these weapons create Advantage, these slow you down," etc. It is such blatant and illogical power creep, solely for some "balancing" issue the designers thought was necessary. I will only minimally run 2024 and...
I like it a good bit, but yeah, it's a tad basic. That's why I am adding substantially to it with multiple subplots that expand it to the Wymrstair, a bandit hideout, Mt. Hotenow and Thundertree, so there's an expansion of the dragon theme in the original. It was already an old dragon cult...
I have been converting the 3e Sunless Citadel to the Nimble RPG. I guess it's D&D adjacent? It started as a 5e mod but morphed into its own game. I highly recommend it for anyone who wants a change of pace from 5e. The combat loop is completely different than 5e. I don't know if it is...
I suppose it changes session to session, but I only game on VTT now and I like to make it look as visually appealing as possible. I have probably put 2-3 hours of prep into a single 2 hour session sometimes. There have been some Saturdays where I will spend an entire afternoon prepping a...
Maybe the coaster is broken once they enter Greyhawkins, and the purpose of their dungeon delving through the 4 quests is to find parts/knowledge to fix the coaster to get back to the fairgrounds.
I got it for Roll20. Going to make some modifications first. I am running it with the ST kids in 1984, and and they go on the D&D ride at the new Hawkins Fairgrounds. There, they get sucked into the module/boxed set and meet Dungeon Master (yes, like the cartoon) and have to complete quests...