Monstrous Menagerie II: Hordes & Heroes has a launch date! Mark your calendars for November 12th, 2024. 300+ more monsters for your D&D 2024, or Level Up: Advanced 5th Edition games, plus new horde rules and rules for heroic monsters who level up alongside you--whether they be allies, companions, or foes! Click here to follow on Kickstarter!
Skill points were a huge pain point in 3.5, though. Those were so terrible that I would never manually make a 3.5 character above level 1 without some kind of software assistance.
PF1 did fix that by making it so that it doesn't matter which class gave you the skill points, they just accumulate...
I disagree, but I see your point too.
Locked-in complexity: Difficulty can be how easy/hard it is to fix a bad build. Wizard and cleric here are unbeatable. They rely so much on spells and the spells can be changed out easily. Martials are really bad here since pretty much everything they have...
Sorry for the mistake about accusing you of arguing rules run counter to roleplaying. I am pretty sure it wasn't you doing that, but I am too lazy to scan the thread again for that particular post.
Mother may I. It's a term I myself have often used derisively in the context of D&D, but it's...
I disagree and agree. I believe that mechanically, the battle master is rather trivial. Not as trivial as the champion, but it is still a trivial class. I also believe it is rather straight forward to build since anyone who is completely new to D&D will still understand that the point of the...
I was mainly responding to the comment just before mine.
I'd say there are two ways of looking at complexity, with a slight caveat. Complexity of build, and complexity of play. Some classes also allow you to home in on optimal play easier since they don't depend on fixed features. A badly built...
Anyone who thinks casters are not complicated have speed blindness and need to try and play some actually simple systems.
They are much more complex than even the most complex non-caster.
Let's take the mimic example you just gave. It's a good example. I like your reasoning, but I think there's a problem with this line of thinking.
You argue essentially that if feature X is allowed to be designed such that feature X is REQUIRED for activity Y to be possible, then you lock...
I'm not attacking 5E specifically, but I'm using rules in this case as shorthand for saying that a class has mechanical support.
At some base level every class has some mechanical support, but I'm concerned mostly with what makes one class different from another. The jump thing was only an...
Rules are the foundation for freedom. If you have rules, you know your capabilities and you are free. Without rules you are ignorant of your own skills.
There is no opposition between roleplaying and rules.
This is, in my opinion, the premise behind the martial/caster debate. The reason why...
It could be intentional, but it's also really weird.
I mean think about it, the thing it enables is something clearly unique and not something I have seen anywhere else in D&D. I haven't seen this possible in any other system either except maybe if you use prepared actions in 3.0, 3.5 or PF1...
The obvious solution to all these complaints is to properly streamline the system.
Make it so that absolutely nothing can modify or alter the standard basic "attack" move of every character. Things can add to it passively and unconditionally, and no options and no riders.
Then add side...
Inspired by your use of d2s I invented this method below that I am convinced shall satisfy even hardcore dice-skeptics.
15d1
14d1
13d1
12d1
10d1
8d1
Assign in any order.