Recent content by Muh

  1. Muh

    D&D 5E (2024) Skill Mastery as an idea

    If medicine has no rules, what can you actually do with it? I repeat that the problem isn't that there are few rules, rather that there is an imbalance between how the classes interact with the rules. Some classes have many rules and some classes have fewer. Casters are guaranteed a basic...
  2. Muh

    D&D 5E (2024) Skill Mastery as an idea

    I knew this counter argument would come into play, but the thing is that doesn't matter because if you assume that the game master is more generous with regards to what the rules explicitly allow, for example what a wizard can do with his pathetic athletics skill, then what is to say that the...
  3. Muh

    D&D 5E (2014) Sorcerer vs. Wizard: Anything You Can Do I Can Do Better?

    Powers are not spells and unless explicitly called out as magical, they are non magical. Thus they are not spells either and for that reason users of such powers are not spell casters (unless they have actual spells available too). Otherwise the 5E fighter is a wizard for having superiority dice...
  4. Muh

    D&D 5E (2024) Skill Mastery as an idea

    I'm vaguely sympathetic, but the problem is that the reverse situation is also just as likely: What if you have a GM who won't let you do cool things because they argue the things you think are cool are not realistic (or not possible for other reasons)? This is why spells kick ass and why...
  5. Muh

    D&D 5E (2024) The Undead Army Necromancer is not Designable

    I tracked down the playtest pdf and it does look very good from a cursory reading!
  6. Muh

    D&D 5E (2024) Can A Spell Caster Out Damage a Martial Consistently?

    I feel stupid now, but I completely misread the original post. I thought the experiment involved pitting the different player groups against monsters, but they fought each other... PvP is the height of weird jank in D&D. Also the new indomitable seems reaaaaally good for this kinda thing...
  7. Muh

    D&D 5E (2024) The Undead Army Necromancer is not Designable

    Doesn't matter if it's artificial if it's well designed. There's always a balance between doing things that "make sense" and doing things that support good gameplay.
  8. Muh

    D&D 5E (2024) Can A Spell Caster Out Damage a Martial Consistently?

    I wonder how much better this would've gone for the fighters if they had a better subclass than champion.
  9. Muh

    D&D 5E (2024) The Undead Army Necromancer is not Designable

    Having read some of the PF2 necromancer class it looks pretty good. They have fewer spell slots per level, instead relying on more thematically connected focus spells. Many focus spells require "thralls" which are essentially animated corpses. The thing that sets it apart from other...
  10. Muh

    D&D General Hyborean-punk overlords and city-states.

    Personally I see them both as pre-apocalyptic, but you could easily adapt them to a post-apocalyptic setting. I don't think of them as commentary in particuar, but I always like the idea of there being layers to all parts of a setting. A city that is something other than what it seems.
  11. Muh

    D&D General Hyborean-punk overlords and city-states.

    The Twin States. These two neighbouring city states were at one point in time a single country, but after an incident they split into a Northern and Southern region. The Northern State: It seems to be a city of pure chaos, anarchy and disorder, but underneath it, he who were to dig deep enough...
  12. Muh

    D&D General Demetrios1453 Plays the Gold Box Games

    The graphics are so charming! (if a bit primitive) The user experience is massively dated, though. Interface design has come a long way...
  13. Muh

    D&D 5E (2024) The Undead Army Necromancer is not Designable

    I don't follow it closely, but I'm pretty sure there's some kind of necromancer class on the way for Pathfinder 2, and if I understand it correctly it avoids managing hordes of minions by making it abstract. Summons are a resource that you spend to perform combat actions. I think that approach...
  14. Muh

    RPG Evolution: What Do You Mean, "Run"?

    I find some GMs really dislike non-lethal damage for some reason too, making the situation even worse. I've multiple times wanted to take prisoners after combat, but I think some GMs balk at the idea because they want to avoid that kind of situation. I'm game mastering Lancer right now, and...
  15. Muh

    RPG Evolution: What Do You Mean, "Run"?

    But my poor Paladin!!!! Seriously though. I think there's opportunity here for some kind of unified escape mechanic. Perhaps if all players declare together that they're running away the system switches to "side initiative" and the PCs go first, followed by the foes.
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