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I think Ambassador's most appropriate Tool proficiency would be Calligrapher's Supplies, for all the paperwork they would be responsible for. People focus on the people skills of an ambassador, but there is way more to the job if they are to properly and officially represent a powerful...
I dunno. I hate wasting actions, let alone spending energy/slots on something that fails. If the chance is so low that it is rare, that might as well just be represented by the attack roll/saving throw mechanics. If the chance is significant, that would discourage me from even playing such a...
Quality is subjective opinion.
Positive and Negative feelings impact subjective opinions.
If a person who hates WotC says all WotC products are low quality, and I disagree, I cannot help but think their opinion is tainted by their dislike for WotC.
I do not care to nitpick and tear apart...
The PHB needs to fulfill the function of providing inspiration for new players, and the backgrounds section use art and themes to offer baselines for those inspirations. Backgrounds need to be more than a quarter page of crunchy bits without inspiration, and the Core Player's Handbook is where...
I'm of the opposite mind. I don't think that a Tempest Domain cleric should get every lightning and thunder spell in the game. Same goes with every damage type or spell theme.
A drow Arachnomancer should be able to have some spider/poison-thematic spells that a Priestess of Lolth doesn't...
Almost every benefit from the Bastion is magical/not mundane. Creating magic items, getting boons, etc.
D&D is a magical game. Common and Uncommon magic items are built in to that game. I embrace that.
See, it's Int for me.
The entire narrative of how one finds how to access such eldritch powers is research and study. Intelligence is the Ability score for that. Charisma, I can see after the fact, where having a strong force of personality would be helpful to resist a Patron's influence... but...
I completely understand the theme of a Con-based caster. But that is so Single-Ability-Dependent with the most powerful Ability. That one ability would cover their Spell Power, HP, Con Saves, and Concentration? It's a no-brainer. Theoretically someone might choose Int or Wis or Cha over Con, but...
I got excited at the idea of variable ability scores for a Warlock. Most martial characters can choose between Str/Dex, and I thought Int/Cha could be an interesting, dynamic choice for a Warlock. But if the choices within the class are to be meaningful, it seems like only certain powers/class...
I have a very simple Uncommon magic item solution that I've already planned. When my players build their Bastion, one of the things they can do is acquire/create a pair of Sending Stones that your "major domo/seneschal" has the twin to.
Perfect for long distance "orders" that are forced to be...
Ok. cool.
But that wouldn't be a clean break. The alternative darkest timeline is a flaming dumpster fire of an edition war on ENWorld, where people pissed off at Wizards for abandoning a great ruleset for something new and incompatible. (Do you really refer a 4e-era-style edition war to take...
I don't understand this. You want a clean break so you don't have to buy it? Why should your preference factor into their design decisions when you yourself say that you are no longer want to be their customer? Correct me if I'm wrong, but to me you've made it very clear you want nothing to do...
Just because people try to help does not mean they agree with the assertion that there is a problem.
But some people want to push a narrative of a problem, and I've seen helpful people try to offer suggestions to help with new perspectives, or solutions to perceived problems.
And some people...
It doesn't apply here. It's not a rules problem. It's a flavor preference.
Some people are critical of the class flavor in these cases because they prefer subclass choice at level 1, for narrative and/or mechanical reasons. But it's not a rules issue.
Some people don't like the way Wildshape...
The player does know. If the PC does not know, that is a choice. There is only one sentence in Pact Magic that speaks to the character, and that choice was made off-screen, before the PC is being played in a Level 1 adventure.
"Through occult ceremony, you have formed a pact with a mysterious...