There are 2 sides of Martial and 2 sides of Spellcaster.
Ranger touches Warrior, Expert, Mage, and Priest.
Everyone has a different preference of proportions.
And I've always been a fan of the exploration, tracking, stealth, and perception side of ranger.
That seems to be a divide in the whole community: Fightery, Roguery, Druidy, or uniquely Rangery.
That's the issue.
The Ranger spell list is just stuff most DMs won't allow without blatant supernatural magic or put extreme restrictions if allowed.
Like traps and nets.
Mundane traps and nets are butt in most games. Magic ones scale with magic power and rarity.
Opposite.
My experience with the 2014 Ranger was the contribution more on the skill and magic side. More with the 2024 one.
The time out DM allowed A5e classes and the ranger was chosen, it was all martial.
The point is it's really only Trained Accuracy and Subclass that a Fighter misses out on.
Perhaps it was my experience. I played at a D&D 2014 table with an A5E ranger and the ranger didn't feel impactful uniquely in anyway a A5E fighter wouldn't have access to since I had the book and knew.
Mine is similar
A Skill Hunter and Survivalist who thrives in civilization, the wilderness, and the borderlands between.
Again going at it backwards.
The Ranger does not require casting spells.
Most of the things a Ranger requires are only available as magic spells or magic item in D&D...
It's weaker.
The class only has a fewer exploration features and knacks over Tier 1. Mostly replicating 1st level spells. A5e redesigns it's entire skill and adventure system to scale Rangers. But if you don't use A5E's Adventure book, you lose all of that scaling.
The ranger's issue was...
Nah. Every nonmagical class is not the same.
But the A5e ranger doesn't have an exclusive School of my numbers. Instead it gets a subset of the school that the fire has plus a damaged bonus and some very very minor exploration abilities.
Or more the other way, a A5e Fighter can take all the...
You're not hearing what I'm writing.
I'm saying that the D&D Ranger fantasy is a character who can accomplish a set of effects.
Part one is:
The D&D community won't let Rangers produce most of those effects without magic. And those they allow require heavy nerfing via "realistic"...
Not the core ranger and too close progression.
I'm not belittling the system.
I am saying that the effects that people typically desire or want in the Ranger requires magic in D&D.
They don't exist out of side of spells or supplemental materials in D&D.
I mean it took 30 years for Rangers to...
50% power is better than 0%.
The 5e ranger has access to the spells that cover all* the Ranger fantasy. However many of them are too weak as they were written for Druids.
The A5E ranger has access to knacks. But their knacks don't cover all* of the Ranger fantasy nor does it scale. But doing...
Exactly.
Rangers literally have magic because tool use beyond Tier 1 are all magic items and Rangers cannot dictate their availability to magic items.
Rangers literally have healing Magic, sensory magic, animal magic, plant magic, and divination only because people thought that these are or...