Recent content by Minigiant

  1. Minigiant

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The entire problem is because people cannot run six encounters in one session. I'm happy with design so that you that you want many encounters over multiple sessions. By the existence on this thread the majority of players do not run multiple sessions over a single adventuring day .
  2. Minigiant

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    It does. The current D&D Fans want to press reset on their digital character sheet at the session start.
  3. Minigiant

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Because it's on the character sheet
  4. Minigiant

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    We have that now. The community refuses to embrace rest alternatives variant rules as a whole.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The table chooses if they are doing Adventure, Cinematics, or Gritty If they choose Adventure, level 1 casters have 2 1st level spells slot and assume 6-8 encounters per adventure day. If they choose Cinematic, level 1 casters have 1 1st level spells slot and assume 2-4 encounters per adventure...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The original 2013 survey overrepresented and overvalued a group who were never going to buy 5e. And their touch still paints the edition. I mean the easiest solution is to have different charts for spells per day.. One with lots of slots for attrition. One with few slots for cinematics
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    They knew the problem with them. The reason why nothing was changed was because they found out the issue after they created the books and those books were selling like hotcakes. They did not want it errata something that was selling so well so they waited and waited and waited and waited and...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    This is because the original audience that Wizards catered to, when you attempt to give them guidance, start singing the last 30 seconds of RATM's killing In The Name.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Because 5e was designed to make the first 5 fights easy so the last 2 are fought when tapped out
  10. Minigiant

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I can do. The point is people want it to be core rules. There is no point have any conversation about a DM doing things for themselves.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I'm not saying my preference I'm saying: boss monsters die too easily: But You can't nerf spell power You can't nerf spell quantity You can't spell flexibility You can't default to short rests You can't can't switch to a longer rest schedule You can't convert to item or gold based resource...
  12. Minigiant

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Many of the decisions in the game that still remain in a game what decisions made for grognards who no longer play the game. At some point, the community that exists for 5e and for the continuation of D&D has to be willing to change things and lose access to their old product in order to get...
  13. Minigiant

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    So WOTC actually listens to the community, it's their fault
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    D&D 5E (2024) Does Innate Sorcery grant True Strike advantage?

    My ruling is "Guided by a flash of magical insight, you make one attack with the weapon used in the spell’s casting. " Innate Sorcery, No. But oddly Seeking Spell, Yes To me it's not an attack roll of the spell but it's an attack roll for the spell to do anything. The spell isn't making the...
  15. Minigiant

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    At some point we have to put some blame of the community Problems with D&D have been known for years. They don't get fixed because large swathes of the community refuse to either Let their old books go for possible, newer, non-compatible.better designed book Share the design space with fans...
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