I can't help but look at your three points and wonder what that has to do with the secondary market. Maybe I have the wrong idea of what makes up the secondary market because what you describe above is what I think of as the regular market. The producer sells the packaged cards to the...
This one really, really confuses me. What specifically is Hasbro's concern with the secondary market for Magic cards?
I could see it being a problem if Hasbro is obfuscating where their money is being made. Imagine if you were to invest in Hasbro thinking they had various viable lines of...
In the original toy line, each action figure (definitely not dolls) came with a comic book. It was thought boys needed something explaining the lore to keep them interested in the product. Those comics were quite different from the cartoon, with He-Man being a more Conanesque, savage barbarian...
Terrible pacing and contradictory plot elements describes a lot of books I've read and movies I've watched.
In Blade Runner, the day is divided into three (I think) shifts and a character can only do such much investigating every shift. While a character doesn't have to rest for one shift, if...
I don't know if you've ever played WoW, but each class has abilities and they have cool downs. i.e. Once used, a certain period of time has to pass before you can use that ability again. In WoW, you have some abilities you can use any time, you have others that have a longer cool down period...
I started out with a tan basecoat. I mixed that tan with some Vallejo Japanese Uniform (Japanese WWII uniform color) and put on two more layers. I used some Citadel Darkoath Contrast paint diluted for a wash. Then I used a mix of Japanese Uniform and Vallejo Dark Sand. (Dark Sand is actually...
I played D&D 4th edition when it was released in 2008 and then started playing World of Warcraft later than same year. After a few hours of playing WoW, I realized the cool down abilities reminded me of D&D's at-will, per-encounter, and per-day powers. The way D&D 4th edition had those...
I'm still a little bitter about making the monk one of the care character classes. Maybe with enough time I'll get over it.
I really like Advantage and Disadvantage. It's an elegant solution compared to figuring out fiddly plusses or minuses.