No, we can't do this here, or I will get confused and think these are the Paizo.com forums. Got to keep the moral failings of each website separate....
What's this "the fighter is the dumbest guy in the party?" There are plenty of barbarians, paladins, and sorcerers in the world :p. Like the guy being chased by a bear says: I don't have to be faster than the bear, just faster than the guy next to me.
Too much to hope the lion people are leonals (Talisid is about as close to Aslan as D&D is likely to get). I figure the Yugoloths are due an AP as the big bad, and Guardianals must be the natural enemy of Yugoloths (and both are likely a lot more subtle than their lawful or chaotic...
At least some of the fey are created by strong emotions (Red Caps come to mind), so in theory the "positive" emotions (or the ones people generally desire to experience) could be one court, and the "negative" ones (or the ones people generally desire not to experience) could be another court...
Maybe it is just me, but it feels like the high-level monsters are losing some of their damage budget to "kill 100 commoner" effects (the Tarrasque and Elemental Cataclysm come to mind) that don't do enough to PC's. Don't get me wrong, I love those abilities (I have given high-level celestials...
Potentially, but I figure something like this would work best with more customization than I think you could fit in a subclass (or at least more than any subclasses so far)
I would like some kind of martial "monster is your ancestor" class. Kind of a strength monk, but with an extra dose of "sometimes you just need to go wild and pull your enemy apart limb from limb." Lots of nonhumanoid types to be subclasses.
The horror of the undead is that something like you becoming "other." Do you think a dirt farmer is more terrified of an ogre zombie than a living ogre? Ogres, on the other hand, are probably as freaked out by ogre zombies as dirt farmers are by "used to be humanoid" zombies.
Unless the...
Charisma is sometimes described as "force of personality", so Investigation (Charisma) is just the PC being obsessed enough to pound on everything in the room until you find the door "he/she knows is there." I would say it takes an hour and is too noisy for the rest of the party to get a short...