It's got Trevor Slattery, who's a fictitious MCU character (Iron Man 3, Shang-Chi), so that suggests it's in the MCU. I suppose it could be about regular people living in the MCU, which I'd find interesting, but I think it's more likely that "Wonder Man" will end up with powers at the end of the...
Paw and Whisker is not only funded, but we've hit our first stretch goal for additional art!
Now we're well on our way towards our next stretch goal for a second ebook!
We've also posted our first preview, featuring a giant colorful tiger with a silly grin.
Sneak Attack Press has just launched our latest Kickstarter campaign: Paw and Whisker!
From the witch’s black cat to the noble’s hunting dog, pets are a classic part of fantasy fiction.
Paw and Whisker is a short ebook that helps you incorporate pets in your fantasy roleplaying game. It...
You can always just do it narratively. Pick the background with the mechanics that works best for your class and then just write your tell your table that you were also a farmer for a while.
"Back in my day, 'backgrounds' where descriptions we wrote up for the GM. It had to be at least five...
If I can plug my own products, my company has a few one-shots that might fit the bill.
Good Little Children Never Grow Up is one of my favorite, though it's written for levels 3-5, so maybe lower than you want. Characters have to save kids from a haunted orphanage, and there's lots of strange...
Yeah. I doubt that the creator of the video was thinking of it that way. They are probably a Ghibli fan. I hope in the future they can educate themselves on how creators would feel having their work used like this before they spend their time doing something like this.
If I can plug my own product, my company published a book called Graveyard of the Gods. It's an anthology of site-based adventures, with each one set on the corpse of a different dead god floating in the Astral Sea.
There's two in the book that are around your level:
The Crushing Hand – Years...
It sounds like you're looking at 1st edition through the lens of modern gaming. This is like comparing video games from the 1970s to the ones we've got today.
They we're still figuring stuff out in those days, and yeah there's a lot of things that seem weird or "bad design" today, but they...