From what I've heard, it's a bloated mess. Besides the 29 conditions, apparently there's also variations of damage resistance that combine with armor except when you roll high and deal more damage unless you apply immunity, and remember to take into account the 13 or so weapon properties that...
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It ticks a lot of boxes for me. I'm a bit concerned about all the rolls to determine combat. I've never played a dice pool system before.
Does anyone have any experience with Streets of Peril, the creators' first rpg, using the same system? And/or with other dice pool...
how about taling the light, medium, and heavy weapon categories from Barbarians of Lemuria? BoL also only uses d6 fo damge. Light weapons is effectively disadvantage on the d6 damage die, medium is normal, and heavy is advantage. Combined with Zweihänder's exploding damage it might just make two...
I mean, since attackers get advantage as well, why does it need to be 3/day? In total, there's no benefit. (that the barbarian's ability is the same doesn't make it better...)
I despise feats/abilities whose "reward" is to do something that penalizes you just as much. "buy this feat to be able...
I too like it a lot! 👍
A couple of observations/questions:
Why is frightful presence after the dragon's turn and not when spotted? I get why - the terror of seeing the dragon rampage. But it also means city guards are unaffected (by the rule as written) when first seing a gigantic dragon...