I was just using that as an example. I feel the description could have been more, well, descriptive and let me learn about this particular grippli culture. So yeah maybe crabs were used in all their decorations, tell me more about that.
To be fair, the use of the term primitive in this adventure isn't referring to a culture but hastily constructed structures.
"The primitive shelters are the new homes of grippli who escaped when the evil yuan-ti came through the village in their search for the earlier group of serpentfolk."...
We have several goliaths in our AL Rime of the Frostmaiden game. I'm playing a Goliath Rune Knight, the other is playing a Goliath Glory paladin, and the other group has a Goliath Druid (not sure which kind).
I will say, being able to reduce damage via the racial, combined with second wind...
I find it less problematic when you have less than the ideal number of players needed, as they are making up for the loss of the action economy that a full roster would bring. It's most problematic when you are running with more players than needed, because it exacerbates the action economy...
Optimization can be harmful in a published adventure that a DM is running without modifications. It can also be harmful in games where the DM has 6-7 players at the table and the game was designed for 4. Action economy alone is a huge power swing towards the players.
So unless the DM is also...
It's not who the actors/actresses are, as much as how well the script/story is written and the tone it goes for is accurately arrived at by the selected actors/actresses.
At least several of them have actually played D&D so they are familiar with the tropes. They just need a great script/story...
We are way overdue for more monsters. Especially monsters that can stand up to the power creep that players have gotten over the years. I'd also like to see more monsters have interesting mechanics built in to them. Like mini legendary features.
Mystara. So much to explore, so many cultures, things above ground and below ground (even the moon and hollow world have things to do and adventures to experience.) Every survey when they ask what setting I would be interested in seeing I always add Mystara as my choice.
Unless I'm mistaken, the faction rewards once you hit tier 2 are for AL modules. When you play an AL hardcover you play it as is. But I could be mistaken.
Mithral chain mail only. No shields.
There is an amulet of health, cloak of protection, and luckstone they could use. For archers there is a quiver of ehlonna but no magic bows. It's very sparse for martials.
Has anyone else noticed how the adventure heavily favors casters with it's magic items? Martial characters get very little if you run the game as is. 2 magic weapons in the entire book. A +2 trident, or a cursed greataxe....wow.
Now in home games this is easily fixed, but if you run the game...