It's perfectly fine to do this. It's also perfectly fine to not do this because a) we don't care, and/or b) magic! fantasy! oobleck!*
Concerning 'a' above: I often look at maps and wonder, "How the [CENSORED] do we have all of these five foot thick stone masonry walls on the 2nd floor** with...
Dispense with the fog of war, heh, heh, heh.
Several years back for a Pathfinder Society game our very experienced Dungeon Master tried just such an experiment.
He shocked us all by laying out the complete dungeon (1"=5') at the beginning of the scenario, secret passengers and...
Agreed. Years ago I had a brilliant idea for a dungeon wherein the shape of the dungeon literally outlined the shape of the dingus we were looking for. It was a very large dingus. But I was too late. The ship already sailed. I missed my chance because not many people even think of mapping the...
I've had both happen. I agree though, confusion at the gaming table is only good if that is what is expected from the table* not just the Dungeon Master.
I draw a map for the players at a 1-inch = 5-feet scale on beige cardstock with sharpies and wedge-tipped black markers. I then meticulously cut out each of the rooms, and then during the game i and lay them down on the table as we explore them. This creates a fog of war effect as I pick up old...
True, but were there even wizards? I thought they were called Magic Users. Then again, there was a list of titles for your magic user depending on what level they were and think sorcerer and wizard were on that list. I'm too lazy to get up off the couch and check.
Dang! That's too far away. Sound like fun.
I've been thinking of doing a Player-driven campaign-style game over the course of three or four conventions in one year. It's just an idea.