Just a note on the underlying system Evil Hat were using.
It doesn't seem to be using FATE. The character archetypes don't look like how you would wright one for FATE and refer to 'moves' which is not a FATE thing.
Evil Hat have been doing a lot of Powered by the Apocalypse and Blades in the...
Normally I use a Sly Flourish's 8 steps, but I currently running the free content from the 100 one-shot wonders at the game store. The only notes I'm making are the monster CRs on the adventure.
This is the best format for one-shot adventures I've seen. I've run a few AL adventures, and I need...
I'm not sure why I am interested in the subject, since I don't actually like horror (although I don't mind 'performative' horror like Buffy the Vampire Slayer). Maybe it is because I like FATE which went from saying 'you can't do horror with FATE' to 'here is our horror toolkit'.
I thought I...
I think that the idea that FATE features competent characters gets overplayed. In FATE you can be a competent common person. It has a fiction first philosophy. In the last FATE game I played, we were baby raccoons in a high tech warehouse.
I've always felt that he was more critical of the upper and middle classes of society. These were intentional critiques of poverty and the system rather than the poor.
I think there are three lens to look at success for a game.
Publisher: does this meet the success criteria of the creator or publisher. This can be profit measures or individual hobby creator measures ('someone else liked my game!')
Personal: can I get a copy, find other players and play the...
It would be interesting to consolidate the number of tables across the various cons so that it mitigates individual event effects like a sponsored organised play event.
Yet, I still see it every year at the very small convention I go to. And it is not the same GM every year. I also still see it on the shelves of the FLGS. To me it is still successful.