Recent content by Jeremy

  1. Jeremy

    [D&D 5e] The Wild Bunch in Galyria

    4/30/22 The party discusses where to go from Yvril in search of the dragonborn clans. They could head towards Arvenfall in the Southlands, which from what Rho can remember is a town settled around an oasis fed by an underground spring. They use it to irrigate fields within their walls...
  2. Jeremy

    [D&D 5e] The Wild Bunch in Galyria

    4/23/22 For a few days on the road between Honeywood and Yvril Grath has been consumed with absorbing every tenet and revelation of the tome Alexander Lazandrias had gifted him. Physical and mental exhaustion war with his formiddable will as he refuses food and rest instead gorging himself on...
  3. Jeremy

    [D&D 5e] The Wild Bunch in Galyria

    4/16/22 You ever have one of those games that is just tonally all over the place? This one has some great character moments in it, but it does swerve way into silly. Not the normal for the game but if you're still here I hope it makes you giggle. Grath calls out to Ilmater and with a curt...
  4. Jeremy

    [D&D 5e] The Wild Bunch in Galyria

    4/2/22 During the journey Grath pauses in his study of the tome Alexander had bestowed upon him and instead ponders a skull Gribitz had deposited in the bag of holding. It had belonged to one of the adventurers that had fallen in their exploration of the dangers beneath Alexander's tower...
  5. Jeremy

    [D&D 5e] The Wild Bunch in Galyria

    3/26/22 The floor and walls of the duergar portion are clean, decorated, and reinforced. It is a shocking difference from the rest of the underground complex. The dwarves have amassed tools, weapons, food, and treasure in their area. There is an enormous collapsed tunnel to the west. Grath...
  6. Jeremy

    [D&D 5e] The Wild Bunch in Galyria

    3/12/22 For as blithe as Gribitz is, Grath is extremely troubled by the pillar. When he touches it, the pillar giggles which creeps the priest out even more causing him to try to leave the room. But all the doors beyond are just endless darkness now and the pillar still refuses to let us go or...
  7. Jeremy

    [D&D 5e] The Wild Bunch in Galyria

    3/5/22 Veldra’s echo manifests and opens the door wider to the chamber only to be snapped up by tentacles from the monster and destroyed. However as it moves, it is revealed that the mass seems to be chained to the center of the room and can only reach so far. Spells and attacks from polearms...
  8. Jeremy

    [D&D 5e] The Wild Bunch in Galyria

    2/26/22 Grok leads the party around to a large room with two knightly statues and a crystal ball. Even though the goblin continues through the door to the south the crystal ball draws the attention of the party. Grath investigates the crystal ball and its pedestal, but once he spots a language...
  9. Jeremy

    [D&D 5e] The Wild Bunch in Galyria

    2/19/22 The goblins claim to serve the great mother, they are the ones that shattered the pots and that made all the mist. They claim the great mother birthed all goblins. As the mist doesn't seem to be doing anything, Gribitz feeds and talks with the goblins for a while. Grath searches a...
  10. Jeremy

    Story Hours Index (Authors, add your own):

    Title: The Wild Bunch in Galyria Author: Jeremy Number of Threads: 1 Type: Fantasy with occasional Horror and Planar Intrigue elements System: D&D 5e Setting: Homebrew – Kingdom of Kalismyr, Shadowfell, Feywild Started: 14 November 2020 Status: Ongoing Average Installment Length: Long to...
  11. Jeremy

    [D&D 5e] The Wild Bunch in Galyria

    2/12/22 In the morning Brain and his new big brother, Shroom, speak with Gribitz briefly and mention that the patriarch wishes to speak with them. Gribitz is in no hurry to leave and takes his time getting ready. Grath too spends his morning in prayer and asks about the nature of the master of...
  12. Jeremy

    [D&D 5e] The Wild Bunch in Galyria

    2/5/22 Speaking with snails had always taxed Gribitz's limited attention span but the trapped nature of the huge creature awakens his shepherd instincts and he can't resist the tug. He asks the snail how long it has been down here, how long it has been trapped, if it has any friends, or if it...
  13. Jeremy

    [D&D 5e] The Wild Bunch in Galyria

    1/22/22 There are various tunnels and secret passages sprawling through the dungeon that the party sets about once again exploring. In one of the rooms Gribitz finds a beating heart in a chest which he promptly picks up to investigate by licking it. When he experimentally sticks a finger in one...
  14. Jeremy

    [D&D 5e] The Wild Bunch in Galyria

    1/15/22 While the little fey spirits go scouting, the party searches the immediate area. Veldra searches a cabinet while Grath excavates a copper piece. Veldra finds a bunch of crumbling paper and a metal scroll case. Grath opens the scroll case and identifies a scroll of Raise Dead. When...
  15. Jeremy

    [D&D 5e] The Wild Bunch in Galyria

    1/8/22 South of town the ruins of the tower rise on the other side of a river that crosses a clearing. The tower is in poor repair with fallen pillars about and the upper structure of the tower is nowhere to be found. Only the stairs leading up to the foundation remain to tell of the tower's...
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