Recent content by hawkeyefan

  1. hawkeyefan

    What Do You Think Of As "Modern TTRPG Mechanics"?

    Who gets to say what and when… that’s a rule. So if the conversation that is the game is happening, then rules are being used.
  2. hawkeyefan

    Ironsworn Actual Play

    So two members of my longtime gaming group needed a game for our Monday night session via Discord when another game was placed on hold. We decided that it might be interesting to play Ironsworn with no GM. The game is designed to be played with a GM, or solo with no GM, or cooperative with no...
  3. hawkeyefan

    Let's talk about "plot", "story", and "play to find out."

    That’s a rather crappy interpretation. I didn’t really describe the mechanics at all…just pointed out that they exist and therefore constrain the participants. It’d be like if I said “what makes your D&D experience a game? It sounds like the GM telling you a story.” If you have any actual...
  4. hawkeyefan

    Let's talk about "plot", "story", and "play to find out."

    I think there’s advice in the book for the GM to turn to the players if they’re struggling with ideas. I don’t think it’s meant as standard practice, but its presence certainly implies at least a more permissive attitude toward this type of thing. Combine that with other elements… Devil’s...
  5. hawkeyefan

    When Player Driven Adventures Don't Pan Out

    I don’t think the milestone need to be so specifically defined ahead of time to work. Or that if they are, that they require one outcome. “I will learn what happened to my brother” is one that allows for all manner of outcome. All it does is explain the character’s desire. It doesn’t say how...
  6. hawkeyefan

    What Do You Think Of As "Modern TTRPG Mechanics"?

    Oh for sure. I had to play and run some games like that before I really got it. I listened to folks here and dome other online spaces and that gave me some ideas. At the most basic, I just stopped reflexively disagreeing and accepted what they were saying. But I still then had to play some games...
  7. hawkeyefan

    When Player Driven Adventures Don't Pan Out

    I don’t think that the approach being advocated for is one where PCs cannot change their motivations or adopt new ones based on what happens in play. It’s more that they have ones at the beginning of play that help establish that they’ve existed in this place prior to play beginning. I’ve seen...
  8. hawkeyefan

    When Player Driven Adventures Don't Pan Out

    So there’s hope for the future! Sure, but if they’re not considered when creating “hooks” or other content, then as has been pointed out, you’re relying on luck for things to line up. If those motivations are considered when creating elements of the game world, then things tend to remain...
  9. hawkeyefan

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I’ve seen that at times. I think it shows a lack of understanding on the part of the person saying it.
  10. hawkeyefan

    When Player Driven Adventures Don't Pan Out

    Okay… but all (or maybe most) of the hooks are GM created content. Choosing from a menu of options certainly gives players choices of what to do, but I’m not sure if that’s player-driven. Or not as player- driven as it could be. What are the motivations for the characters to get involved in...
  11. hawkeyefan

    When Player Driven Adventures Don't Pan Out

    In my experience, they are certainly connected. I don't think that makes it a necessity. One can have a player-driven game that is an otherwise very traditionally prepared RPG. But that approach does not benefit a player driven experience. I think involving the players in the setting creation...
  12. hawkeyefan

    When Player Driven Adventures Don't Pan Out

    Yeah, I think the one common thread we're seeing amongst the folks posting about success of player-driven campaigns is that they all seem to involve player contribution to the setting. This may be by way of formal prompts as part of character creation or it may be the product of a GM who just...
  13. hawkeyefan

    When Player Driven Adventures Don't Pan Out

    Just FYI, I ran a game of BitD that went longer than 50 sessions. The game does have elements in there that support it. You generally have to embrace some amount of troupe play, and you have to expect that PCs will die or retire, and new PCs will be introduced. I’ve also run or played in...
  14. hawkeyefan

    What Systems Could Use More Attention?

    Yeah, either of these could work quite well. While both can be run as longer campaigns, of the two, I think Heart can easily work as a one shot... just do a single delve. The other game that can work as a satisfying one-shot that I was thinking of is also by Rowan, Rook, and Decard... the DIE...
  15. hawkeyefan

    Do you game with other ENWorlders?

    I’m curious… with the ease of online play these days… why don’t more like-minded posters get a game going? Hell, even non-like-minded posters… try out something different. It doesn’t have to be a long-term commitment… one-shots or short campaigns are far easier to arrange. It’s be cool if this...
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