The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
I didn't mind Wayne Reynolds' art in the PF1 era. A few of his original "iconics" I still really like. In recent years, however, I'm not finding any of the PF covers compelling. To be fair, recent D&D covers suffer a similar malaise. I assume I am just out of touch w/ current preferences.
The...
It's not really that funny, but Strange Ians really tickled me :ROFLMAO:
Running my third session of The Half Dead City after Easter. The theme and old school feel of this module has been very popular with my players.
Covid also destroyed our Runelords game halfway through The Hook Mountain Massacre. Still bitter :D
Since then we've just been playing the old 32 page modules, which has been a lot of fun. However, I am now wanting to run something on a grander scale.
Going to be kicking off The Half Dead City this Sunday.
With our group's sporadic schedule, it's almost impossible to complete all 6 books of Mummy's Mask. I'd really like to get the first two done, though.
No, I don't think that's correct. There are space otters, magical bear people and God knows what else.
I was really excited for Starfinder when the core rulebook came out. However, once The Pact Worlds dropped interest began to cool. Compare that to The Inner Sea World Guide - it's not nearly...
My issue with Starfinder has always been the goofy, cutesy setting and lacklustre pre-written adventures. Evidence suggests, following in PF2's footsteps will make these issues even worse, from my point of view.
I agree with Payn, Carrion Hill is very good. Richard Pett is always fun. You could also run The Skinsaw Murders as a mini-campaign. That was my favourite section of Runelords and would be easy to adjust to a standalone module.
For a different flavour at around the same level, Entombed with the...
Haven't had a chance to run a game for a few months. Playing The Midnight Mirror this weekend.
These early 32 page modules from Paizo are so good. Very real world friendly. I am constantly surprised there appears to be no market for such a format if the two big players are anything to go by.
I have disliked nearly all of Paizo's covers for their second edition. I greatly prefer these to their 2e Core Rulebook, though. Thank God, they're getting rid of the brown on brown spines. So ugly.
Both Paizo and Wizards have been travelling aesthetic paths that leave me cold these past few years. Frostmaiden is the last major RPG release that caught my eye (the adventure was poor, though) . The last Paizo release that appealed was probably the Starfinder Core Rulebook.
These garish...
For my money, Paizo need to enhance the setting of Starfinder rather than the rules. The setting started off fairly promisingly, but got progressively more goofy and gimmicky with space otters, skittermanders etc. The adventures have also been uniformly weak IMO. This problem is also one of my...
That was not my concern with the PF2 witch at all. Also, that has not been my experience in any system ever at any level - let alone 5th. My issue with the witch I played was it felt nothing like a witch. It felt like an archer who was a bad shot. The support options I enjoyed with the PF1 witch...
When I made my first character for PF2 just after it released, I made a sorcerer. After finishing the character, I realised I was not looking forward to playing it at all. Nor was I excited about any of the options that lay ahead. So, I forgot about the game for a year or so.
My one experience...