Now, I'm not going to say that there aren't things that are worth getting worked up over. There definitely are. Things like "should I get to have basic human rights?" or "which potato is best?" But no RPG property (or sub-property, for that matter!) should be getting anybody up to a stage where...
Does Call of Cthulhu have you rolling so many d10s (I mean d100 but come on) because it makes sense to explore non-Euclidean spaces with non-Platonic solids?
The Tome of Magic was my first non-core AD&D book I ever got to flip through, and I absolutely loved it. Wild mages in particular were always my favorite.
It's almost like those critiques weren't being made in good faith! :unsure:
The thing is, this exact mechanic has been conceptually in the series from the beginning, just never quite so explicit. But my Origins Mage Grey Warden was taking advantage of so many status effect combos (a personal...
Oh believe you me, those gears were already turning as I was reading the initial adventure pitch, and they only spun faster as I moved through it. I do think there's ultimately a few things that would make the transition difficult, but I've already got in mind several replacements if that's what...
From a game-design standpoint it's basically an unsolvable problem, because what happens if you make the NPC too fast, or too slow, and there's absolutely no way to make them feel good
If I had to make a list of Eberron's most significant and important contributions to D&D as a whole, it would be:
1) Its approach to alignment, specifically in restricting the "always <alignment>" tag to extraplanar/immortal beings, allowing sapient creatures to have free will and construct...