Recent content by Gradine

  1. Gradine

    Exploring Eberron: Forge of the Artificer

    Now, I'm not going to say that there aren't things that are worth getting worked up over. There definitely are. Things like "should I get to have basic human rights?" or "which potato is best?" But no RPG property (or sub-property, for that matter!) should be getting anybody up to a stage where...
  2. Gradine

    What's the best die type and why is it the d12?

    Does Call of Cthulhu have you rolling so many d10s (I mean d100 but come on) because it makes sense to explore non-Euclidean spaces with non-Platonic solids?
  3. Gradine

    D&D General Wild Magic, Yea or Nay?

    BG3 any% RNG manip run is happening when?
  4. Gradine

    Eberron: Forge of the Artificer - First Impressions

    I choose my favorite settings based on how they closely they hew to my perfect amount of words.
  5. Gradine

    Nominate your MOST ANTICIPATED RPG of 2026

    I mean, at a certain point it becomes about generating positive buzz.
  6. Gradine

    What's the best die type and why is it the d12?

    The answer is definitely the d12 but also I think you turned the d10 into a second d20 in your poll there
  7. Gradine

    D&D General Wild Magic, Yea or Nay?

    The Tome of Magic was my first non-core AD&D book I ever got to flip through, and I absolutely loved it. Wild mages in particular were always my favorite.
  8. Gradine

    General video game discussion

    It's almost like those critiques weren't being made in good faith! :unsure: The thing is, this exact mechanic has been conceptually in the series from the beginning, just never quite so explicit. But my Origins Mage Grey Warden was taking advantage of so many status effect combos (a personal...
  9. Gradine

    D&D 5E (2014) Dungeons of Drakkenheim: a dark fantasy sandbox in a ruined city

    Oh believe you me, those gears were already turning as I was reading the initial adventure pitch, and they only spun faster as I moved through it. I do think there's ultimately a few things that would make the transition difficult, but I've already got in mind several replacements if that's what...
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    1764970304391.png

  11. Gradine

    General video game discussion

    From a game-design standpoint it's basically an unsolvable problem, because what happens if you make the NPC too fast, or too slow, and there's absolutely no way to make them feel good
  12. Gradine

    Exploring Eberron: Forge of the Artificer

    If I had to make a list of Eberron's most significant and important contributions to D&D as a whole, it would be: 1) Its approach to alignment, specifically in restricting the "always <alignment>" tag to extraplanar/immortal beings, allowing sapient creatures to have free will and construct...
  13. Gradine

    General video game discussion

    Most of the hate for Veilguard had little to actually do with the game itself, sadly
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