Recent content by GobHag

  1. GobHag

    Resource Management, or How I Learned To Stop Worrying About Rations and Love Mana

    I think I disagree on the first paragraph, I dislike rations and lamp oils even more when they're important .
  2. GobHag

    Resource Management, or How I Learned To Stop Worrying About Rations and Love Mana

    Already answered Though I like quantum equipment/resource points the most yes.
  3. GobHag

    Resource Management, or How I Learned To Stop Worrying About Rations and Love Mana

    The first is bad but I'm genuinely not against the second if it's like 'And there in the east you see a caravan being attacked by bandits, but closer in the west there's a cave' instead of being surrounded on all sides by water. I'm not against having less table player agency if I can have a...
  4. GobHag

    Resource Management, or How I Learned To Stop Worrying About Rations and Love Mana

    This is the TTRPG forum, not the DnD one. So trying to speak to a lineage that is no longer close to a lot of RPGs is already a mistep, I don't want to play WFRP as much as I don't want to play ODnD. Secondly, this thread is mostly about trying to understand  why amateurs love to think about...
  5. GobHag

    Resource Management, or How I Learned To Stop Worrying About Rations and Love Mana

    How gracious and magnificient it is then, that D&D is now filled with proud amateurs such as myself
  6. GobHag

    Resource Management, or How I Learned To Stop Worrying About Rations and Love Mana

    That is true on the form of dis/associated resources, than you for maming me realize that, but I was mostly thinking about the baseline assumptions of what resources are tracked and that I see them more on the spectrum rather than a strict divide. And think I'm fine with wish scrolls because as...
  7. GobHag

    Resource Management, or How I Learned To Stop Worrying About Rations and Love Mana

    There are two problems with mundane/associated resource; How it's done and what it represents. Stuff like encumbrance or resource die or clocks are about the first, I'm gamist through and through so I recognize that all countdown/up are just clocks and that clocks are just HP for a variety of...
  8. GobHag

    Resource Management, or How I Learned To Stop Worrying About Rations and Love Mana

    To be honest, I'd hate having to count food, oil, torches and arrows even if they were scarce and important... No, especially if they were important. I think most mundane resources are usually meant to keep ones head above water(Lighting up dark dungeons, being able to hit at range) with only...
  9. GobHag

    D&D General Do you think we might start to see more varied Tiefling art to match the PHB descriptions?

    Since most tables that have tiefling fans are more likely to have a variety of species , 'subtle inhumanity' just doesn't matter when the guy next door is a green musclebound brute with tusks(he's the tax collector, everyone hates him)
  10. GobHag

    Resource Management, or How I Learned To Stop Worrying About Rations and Love Mana

    This does support my feelings that there's an overlap between storygaming and buildcraft gamers where they want to put more authority into the rules over the GM--and in a way, against the ingame world itself.
  11. GobHag

    Resource Management, or How I Learned To Stop Worrying About Rations and Love Mana

    (The 'ration' in the title refers to any resources that are more associated and are usually tied to the verisimilitude of the world while 'mana' are more disassociated resources that are more specific to the PCs capabilities or their 'sheet buttons') Slightly related to the simulationism...
  12. GobHag

    GURPS 4th Edition Revised Announced

    Disagree with you there, it's really funny since you fit with it so well considering your anti-zeitgeist stance.
  13. GobHag

    Contemporary Simulationist TTRPGs [+]

    ACKS 2 released this year and their discord is quite active. His youtube channel does get pretty decent views too. I don't disagree that Simulationism is unpopular however.
  14. GobHag

    Contemporary Simulationist TTRPGs [+]

    I mean those three are pretty big name games. I'd also say that the prolifreration of very detailed equipment list back then as a sign that Simulationism was the norm in design.
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