Recent content by GMMichael

  1. GMMichael

    Realistic Combat that's Simple(ish)

    Agreed, and I'd much rather handle these details on the fiction side of things than the rules side. Is that just turn-based combat? Turn-based-plus-opportunity-attacks? Does Dungeon World scratch that itch?
  2. GMMichael

    D&D General What if we gave dragonborn four arms?

    I'd somehow want them in my game even less? It shouldn't be a problem, except for the weird D&D concept of being able to attack MOAR by wielding more than one weapon.
  3. GMMichael

    D&D General Wearing a lantern on your belt?

    Even with the cost of that lantern being easier to destroy than one held in hand?
  4. GMMichael

    Maps From Adventures

    Words. But not too many, or the PCs won't need to explore. I use dice for quick reference on character positions.
  5. GMMichael

    D&D General Wearing a lantern on your belt?

    I might be reading the question wrong, but I allow PCs to do whatever they want. And suffer the consequences. Unless the wizard (which doesn't seem to exist anymore) is wearing the belted lantern, there's going to be some armor between the lantern and the pants. And that armor will feel nice...
  6. GMMichael

    General video game discussion

    I have faith in the Cowbox.
  7. GMMichael

    General video game discussion

    Not new, but Salt and Sanctuary is worth every penny.
  8. GMMichael

    General video game discussion

    There's a good day to work at Microsoft?
  9. GMMichael

    AD&D 1E Atheist cleric situation...

    Nice take. I was thinking that worshiping the universe meant that its creator delivered one's powers, but I like this too. So, scrolls only? I prefer my spells to be more potential energy than sub-light speed energy.
  10. GMMichael

    General video game discussion

    Would you elaborate on these? I thought it was a Call of Duty-like. But speaking of game zen . . . Hopping on a transport truck driven by AI can be a pretty relaxing experience in Arma 3.
  11. GMMichael

    Worlds of Design: The Simplicity Solution

    If the party doesn't run away, doesn't find the silver, cold, ghost touch spear held by the statue on floor -5, or doesn't kite the monster while the wizard hammers it with magic . . . They deserve that TPK. Also, damage reduction rules shouldn't be in the essential-tier of a game's rules...
  12. GMMichael

    There's A Diablo TTRPG (and boardgame) Coming!

    So? Sometimes one table is enough.
  13. GMMichael

    Worlds of Design: The Simplicity Solution

    I didn't play Chainmail, but I recall things like speed factor in early D&D being even more optional than the complications in today's "streamlined" D&D. Weapon tags like Finesse come to mind. For simplifying though, I remember feeling like I was abandoning my entire game idea when a rule or...
  14. GMMichael

    Optimization and optimizers...

    If you say so. One player takes an option that provides one attack, another player takes an option that provides six. The first says the second is breaking the game, the second says that the first doesn't know how to optimize. You are somehow saying one is right, the other, wrong. I'm hoping...
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