This is huge. If you give the players the notion that you're going to manage everything, then they can check out until it's their turn to roll a die. If you put a scene in their heads and ask them to interact with it, ask them questions about what's going on and let them imagine outcomes...
Assuming I'd eat anyone else stuck on the island with me: Thousand Year Old Vampire for some solo play. Then Modos RPG, so I could use it to build the third game. Honorable mention to D&D 6th ed, because it's what the people I ate were playing.
I panicked when I wrote my notes out, and their word count was 750. So I took a nice long break, and probably had the same rush you did. Anyway, I have a bad feeling I'll be dreaming about ornithopters and sacks of coffee. The latter is not out of the ordinary.
A Convenient Prophecy
Your ingredients are:
McGuffin of Certain Doom
Seaside Showdown
Ornate Ornithopter
Sack of Coffee Beans
Mediocre Poet
Eye of the Bee Holder
Wind Tunnel
Synopsis
The heroes encounter a middle-aged engineer whose sole occupation is preventing a trapped demon from...
At first I thought, "well, yeah. Every group of PCs can just choose to give up a fight." But then I caught the "maintain narrative control" part, which is confusing. Do the PCs become the GM at that point? Do both sides need to agree on the final outcome? Or do the PCs get to make...
This is true. I know from experience. Also, "you can do 3 things" puts D&D's action economy to shame. But I have to wonder if "you can do 1 thing" would be more elegant.
How do those games put the decision in player-hands? What if the GM wants them to die . . . :devil:
Not going to solve your TPK problem.
I hear the "death spiral" calls coming . . . "Auto-stabilize and survive" sounds like a bit of a plot armor hazard. Auto-survival, by the way, might...
"Actionable resources?" "Narrative pillars of D&D?" The last is the best: "forward-thinking perspectives." Is that not the same thing as "innovation?"
I hope a real person enjoys that gainful, cross-team supportive role in a franchise-focused, inclusive environment.