Very much. I'm a little confused by the term "programmed" at the link, but I guess it just refers to a connotation used before computers took over (judging by the photos).
I updated the OP with detail - the intent is to provide many of the options that game books do, while providing additional...
On this episode of Designers Needing Designers:
Hey designers! I'm writing an online game, interactive fiction, and a solo RPG. All at the same time because they're all the same project. And I need some ideas.
A little background might help the question make sense: the game is played by...
It sounds like a cool idea - the game's climactic encounters might involve the acquisition of fame, fantastical treasure, and ecological collapse. You'd have to get the PCs to have some buy-in for one environment, though. Traditionally, PCs are happy to move on to the next challenge and...
6 characters are trying to murder the BBEG. I hope he's trying to murder you back.
So, you're 'targeted' when your PC gets killed, but it's 'cheap' when you're compensated for feeling targeted?
I'd feel rage - though the eyes of the henchman that I took over after my main character died. And...
This can be a big part. I'll do a "role-playing" run-through of Skyrim, trying to do what my character would do instead of just completing all the tasks necessary to finish the game. I still consider it video-gaming instead of role-playing, but there's a role-play element there.
If anyone's...
Huh. I'd love to see more D&D players go, "I'm not ready, you go ahead," and "the fighter's down!? Cure wounds!"
Sadly, I've sworn off 5e. And since there will never be another edition, I guess I just won't get to see that particular sunrise.
Pretty broad questions. If you don't get sufficient responses, you can probably browse the hot topics of the week to get a feel for this.
I thought coming back after death was a "souls-like" thing, though?