Monstrous Menagerie II: Hordes & Heroes has a launch date! Mark your calendars for November 12th, 2024. 300+ more monsters for your D&D 2024, or Level Up: Advanced 5th Edition games, plus new horde rules and rules for heroic monsters who level up alongside you--whether they be allies, companions, or foes! Click here to follow on Kickstarter!
Was that the Baba Yaga adventure where the geometry of the hut is bassed on a tesseract?
I loved this issue and adore the cover art. My friends and I played JB007 a few times and we liked the system.
From Snarf:
A corollary of this assumption that I like a lot in AD&D is that wizards are essentially greedy scavengers of secrets they don't fully understand. Even the ones who manage to invent their own spells or enchant items are just piecing together makeshift solutions, not exploiting...
I felt like putting down a few musimgs on the flavors of active neutrality.
1. Cosmic neutrality. Some over-deity like Ao in the FR wants a balanced pantheon and might take steps to adjust the balance.
2. Humanist neutrality. Moorcock's law vs chaos dichotomy, and civilization only flourishes...
That's a good summary!
In the example, I think the MU not finishing sleep in the surprise round is a mistake. If the enemy is surprised then the party should have at least one full segment.
I find a lot of confusion around the initiative system can be cleared up with one simple house rule:
The...
They are not fun for everyone but they are fun for some people. Same as the other classes.
One of the joys of AD&D is that each class (or each group) represents a different strategy for interacting with the game and a different experience for players.
And at level 1 not even the fighters are...
The problem with old-school wizards is that they are only cool in the context of old-school games.
When you have only one class that can use sleep or fireball, then the class has a real identity. For some players, the initial weakness of the class can be both a challenge and part of the PC's...
Nice summary!
A couple of comments:
Also stolen from Vance in AD&D : one version of the Binding spell (minimus containment), Imprisonment and its reverse (=the Forlorn Encystment, a much classier name from Vance), and of course Clone.
I feel like in one of the original Mazarin stories he...
The last AD&D game I ran had a metric ton of house rules.
The next one I will try to run closer to the book, and being very selective about UA inclusions.
Likely house rules (not simply ignored optional rules):
Single-classed MUs can declare a themed list of spells (1 per level) representing...
Yeah, it's gone from something very rare to simply "untyped magic damage". Maybe any creature with magic resistance should be resistant to force damage?
I don't think every monster archetype needs a watered down PC version. I would make a list that is more slanted to mortals.
The mundanes, 99% of the population :
-Human (versatile)
-Dwarf (magic resistant)
-Halfling (stealthy)
-Orc (strong)
-Lizardfolk
The fey (not true fey, but mortal...
How about Nidhogg?
https://www.google.fr/books/edition/The_Encyclopedia_of_Epic_Myths_and_Legen/_QfzEAAAQBAJ?hl=fr&gbpv=1&dq=nidhogg&pg=PA227&printsec=frontcover