While I don’t watch Matt’s Twitch livestreams as much anymore, there have definitely been allusions to this overall story over the past few years. Based on the teaser blurb, it also definitely has a close tie-in to some of the ideas and villains from the live-streamed Dusk Campaign, and a few...
I’ll approach your question a bit differently than others. I started playing D&D about three years ago. The starter box intrigued me at the store for several years, especially during that time in and after COVID lockdowns when nothing new was coming to shelves due to supply chain issues. 5e 2014...
At various times I’ve run three games at once over the past several years. It can be really time intensive, particularly if you do it over VTT like I did. It caused me to grow and change my expectations though—for instance, for a long time, I felt I had to have nice VTT maps prepped with...
I'll apologize in advance if the style doesn't match, because I haven't picked up the new rules on Foundry and can't verify, but token stamp has a style in their drop-down selection of token rings that matched the official stuff when I used to use Roll20. There's even a foundry module...
These don't seem like awesome options mechanically over long term play. A year or two ago, I tried out Will Doyle's classes for Heroic Champions, published in MCDM Arcadia Issue 22, for this style of play. That design gave three replacement classes with beefed up abilities to be able to handle...
Thanks for sharing! I find this really interesting. Certainly does seem to suggest that getting folks interested prior to a campaign may help. The A5E blog posts teasing upcoming projects with follow links have converted me to a backer a time or two.
I think I was fortunate with the group I started GMing for in this regard. A group of three of us came together to play together. It was my first RPG experience, using 5e. My express desire going in was to learn the game so I could eventually take over as the GM (in fact it’s the only campaign...
I’d have to agree with these too. Not sure if an eleven year old will get everything they have in them, but they give you what you need to create your own adventures and material at least for 5e. I’ve been exclusively using the eight steps from Return of the Lazy Dungeon Master for my games this...
This is also similar to how Kobold Press treats dwarves in its Midgard setting. The Northern Reaver dwarves have a distinctly Nordic influence. The descendents of reaver dwarves also have a number of mountain cantons in the Ironcrag mountains in the more central region of the setting. These...
I recommend the article “Aces High” from MCDM’s Arcadia magazine, issue 3, by Sam Mannell. It’s a simple system that abstracts enough but also allows your characters to use their abilities in a flighting encounter. It focuses on using flying creatures and even objects, so I think it’s exactly...
Some interesting discussion in this thread on aspects I hadn’t considered on ways to slim down mechanics, but I would agree with DarkCrisis in that much of what everyone is talking about looks and smells like Shadowdark. That would be my go-to 5e-lite version, and I agree with Mike Shea when he...
I hope you enjoy your next campaign! My players have liked Empire of the Ghouls thus far, although I've been adding additional Kobold Press content because I enjoy Midgard so much, so the campaign has meandered a bit. I implemented Uncharted Journeys from Cubicle 7 in a pointcrawl structure for...
I really like the flavor of the subclass, and interesting to watch your design evolve based on feedback. Had a few questions about sharing your awesome design; Are you going to be posting this anywhere as a product or do you mind if I repost the text and credit you with a link to your profile...
I’m not sure exactly what system you’re playing, but most other replies seem to be assuming 5e or something similar. If not then disregard my advice below:
For my games I personally feel the MCDM Beastheart provides really helpful animal companion rules, a long list of bespoke animal companion...
Unfortunately it's not a martial example, but you are definitely correct that the Warlock is a highly adaptable mechanical design. The example I'm thinking of is the Dungeon Dudes' Apothecary class contained in Sebastian Crowe's Guide to Drakkenheim. It's available in pdf from Ghostfire Games...