How is it different though? I recognize the reality of the OGL is that people like Monte and Goodman can lock mechanics behind product identity and nobody will find it worthwhile to legally challenge, so they get away with it. But, that was never the intent. The OGL made the product identity...
Same rules apply for this as does with videogames that do "early release" for pre-ordering certain SKUs.
It's not early release. It's the release. They didn't get it early, the rest of us just get it late. They didn't bait and switch. It's just a poopy practice that I'd like to stop proliferating.
The opposite.
If you iterate on open gaming content, people get to iterate on yours. That's better for everyone. It prevents situations like what Monte Cook does with his stuff. Where he gets to use all OGC from the OGL but he locks everything down as product identity. Which, you know, is...
I'm really looking forward to it. But I'm a little confused. When it comes out tomorrow (Friday) is that a just a phyical pre-order with the PDF releasing right away or is it ready to ship tomorrow?
I finished running Shadows of Yog-Sothoth maybe a year or so ago and heavily customized would be the way to go. The connective tissue between the adventures is pretty tenuous and thin and can be easily missed. As classic CoC campaigns go I would rate Shadows pretty much behind all the others.
I'll second the deluxe prop set. If you're going to invest the two years required to play the campaign spending the money for the prop set is definitely worth it.
I still haven't really looked into running the new edition of Masks with the Companion. I wonder how that would work out since alot...
I don't normally play using Pulp rules, but yeah, Masks really benefits from it. Not just in terms of enhanced player survivability but the sort of Indiana Jones vibe the campaign can emit in times really works well with the Pulp rules. I rarely use all of them. You don't even need the real Pulp...