Monstrous Menagerie II: Hordes & Heroes has a launch date! Mark your calendars for November 12th, 2024. 300+ more monsters for your D&D 2024, or Level Up: Advanced 5th Edition games, plus new horde rules and rules for heroic monsters who level up alongside you--whether they be allies, companions, or foes! Click here to follow on Kickstarter!
or maybe not...
at the top of green mountain I found a mountain guru .
He was 71 and had just biked up the peak. He said he started to worry about having to stop when he hit his middle 40's but then just kept on mountain biking into his 60s. now that he was 70+ he used an E-bike at just the...
thanks for the hiking report!
my kid is still in cub scouts, but I volunteered as the hiking leader.
with cubs scouts and parents, you have to go easy.
hikes are short 1-3 miles and mostly flat, despite the fact that I live in Colorado.
My last hard hike was this year on my 50th birthday. I...
I start a campaign in collaboration mode. What do you want to see in a game? are there things you can live without? then I worldbuild
last game didn't have high elves, no orcs appeared in the 2 years it ran.
the main races were human, halfling, dragonborn&kobold and dwarf.
but when a...
the old campaign ended last night, they decided not to blow up the moon.
Wandering Writer — Today at 4:31 PM"OH MY GOD WE SOLVED IT THROUGH THERAPY!"
someone suggested an Age of Sail game for the next campaign...
I decided that 3 frigates could show up from a nation on the other side of the...
im using rules from Saltmarsh, with the officers it suggested and more handwavy rules for combat.
Mostly I'm very happy with them - instead of all the ships moving on grid with facing rules, its just sort of handwaved.
While I understand lots of people like naval/space tactical games, it was my...
can creatures attain spelljammer speeds?
clearly beholders need ships.
But is it case by case or blanket for all flyers? kindori (space wales) murder comments and lunar solar dragons seem like good candidates.
I cant even tell what was happening in 2e.
these are the costs based on crews in The Ghosts of Saltmarsh. which has great rules fro running ocean ships and environmental hazards.
like a typical crew has +4 to skill rolls, and checks are made by 4 relevant officers, an then one for the crew.
My Party captured a pirate ship 4 sessions...
sorry it took so long to get back to this thread..
I decided I did want to ditch the 15-hour trip through the atmosphere - it's just boring and serves no purpose.
instead, I was thinking like -10 miles above the surface. 2-3 hours is enough to see the tops of clouds, harassed by flying...
It was okay. lots of movement driving the plot forward, but few player choices during the session.
1. feasted with a governor, party approved to add "Dragonslayers" as title.
2. Trading run (PC plan) nearly 2000 gp in profit
2A - small sailing skill challenge while under attack by water...
unless the "object" that you need to get 1 mile away from is the "atmospheric envelope" of the object, not just the surface.
NASA says edge of space is 62 miles up. I will use that rather than the ship air/gravity envelope rules.
Also as a side-note since a 10-ton ship provides normal...
Yoink
this is the rule I want for my current campaign. the PCs just built the world's second spelljammer, and may try shenanigans. They achieved a test flight at the end of last session, but stayed within 100' of the surface.
I thought it was 15 hrs to the edge of space (62 miles/ 4 mph)...
My campaign is 5e homebrew world, and has been running for nearly 2 years.
The PCs have just reached level 11, and have built the [dominant civilization's] second spelljammer in history (history only goes back 500 years)
They need to go blow up a moon, because of course, they do. More...
Session 16: Empire of Dawn : Bad Moon Rising Level 10.
Dragon fire traps prove nearly deadly.
The great bronze door was opened. (thanks to rat-hivemind companion being polymorphed into a T-REX)
the gold dragon was slain. Going down hard.
543 lbs of coins were collected, hoard valued at...
Fun, full of laughter, and close combat with Pirates.
Session 15: Empire of Dawn: Bad Moon. Level 10.
Commissioned priests of Builders and Smiths to build a spelljammer helm, (from old plans found in session 10) He said it would take 50 days and require a core component, suggested some...