Going back to this for a moment, I find that giving bosses other form of hit points is more satisfactory for players that just increasing the hit points raw.
Example: That behir in a cave that you have as a boss fight? It spends the fight snaking through the stalagmites (and when spider...
I've done the same, though in my case the "something" was hit points (as in "take damage equal to 5*level of the spell" and the like). Still gives a mechanical effect for what's essentially DM fiat.
I am pleased as punch that you all have managed to bring this back and keep it alive. If you do ever want to collect the early years, you'd have my blessing for any of my (seriously old!) submissions.
Enkhi-"early Iron DM"-du.
Mmmmmmm. Thanks for bringing this back into view, CleverNickName - this thread (and more importantly the asspociated links) was a trip down memory lane.
I like a variation of the Progenitor category, tied up in cycles of destruction/creation. Gods are then expressions of deeper (unknowable?) forces that shape and are shaped by the current reality.
I ended up making all the goblinoids into a single species - they're all plants.
Goblins grow in patches (and sometime wild), looking somewhat like vegetables or fruits when they are "born." This accounts for a wide variety of coloring. As they age/grow their flesh hardens, and by the time they...
I can neither confirm nor deny that there's a kingdom of elven ghouls/wights down there. Also, I can share no information whatsoever about the plot hooks I had scheduled for mid levels.
:)
EDIT: Spelling.
Pre-coronapocalypse, I ran a campaign set on a floating island that had many of the characteristics mentioned so far in this thread. For the initial map, we took a topographical map of Hokkaido and marked it up with campaign specific features. The island itself was situated so that it was...
My take:
Criminal background.
Cleric (grave domain?)
Reason: The character is actually more concerned with how well the dead (stay) resting than with their valuables. Anything of value taken from the grave during those normal “quality checks” are considered posthumous donations.
Very little. With 5e’s ease of magic item identification, it’s fairly easy to put the description in one side, fold the card in half, and put the mechanics in the inside (and tape the edge). You can also do things like put little checkboxes for permanent charges, or cut little strips/tabs into...
I’ve started using envelopes and index cards for the contents of chests, bag, and other containers. If a player opens the envelope, then that PC is the one who gets the first peek at the contents.
Also, it allows me to put in things like a card that says “a swarm of clockwork spiders - roll...
I’m in the “why would they?” camp.
Shifting away from D&D to a self made RPG would be akin to a video game company abandoning Unreal to make their own engine. Sure, it can happen. But why would the business incur the additional cost if it could spend that money on additional IP?