Recent content by doctorbadwolf

  1. doctorbadwolf

    Daggerheart To Release Official Hope & Fear Expansion

    Ive actually considered making a poisoner subclass for the artificer. Speaking of which i wish they would do an invention domain and make an alchemist
  2. doctorbadwolf

    Daggerheart To Release Official Hope & Fear Expansion

    I hope so. The update was an improvement but not enough by half. Agreed. and its abilities just have too much cost alongside too much restriction.
  3. doctorbadwolf

    D&D General Full Caster Artificer +

    that will largely be where the bulk of any new mechanics and effects live, as well as stuff that makes sense to be passively permanent, and 'meta' effects that change how spells and oyher features work. The concept is that artificers can store, transfer, and transform, magical energy, and...
  4. doctorbadwolf

    Daggerheart To Release Official Hope & Fear Expansion

    The assassin needs an overhaul tbh
  5. doctorbadwolf

    D&D General Frustating Misunderstandings About Warlocks

    I mean i guess, but his math is kinda all there is to his reasoning so it is usually more flawed than a take of someone playing the game a lot and going off vibes. More like he tells you what state the ballpark is in. I disagree completely. His tier lists are generally bunk and his spotting of...
  6. doctorbadwolf

    D&D 5E (2024) What's New with the Artificer in Eberron: Forge of the Artificer

    That does not negate the issue in any way. all PCs can have at least 1. Art having 2 more is nothing. An art smiths no better than a fighter with smiths tools. I doubt that i will ever use the new one. I will probably do that and add back in the attunement feature as well. Not updated, no. I...
  7. doctorbadwolf

    D&D General Full Caster Artificer +

    My preference is to have both prepared spells and items, and spell slots can fuel both. Because there is no reason to create an item to cast absorb elements when you can just cast absorb elements. Way more than warlock invocations, if you want to replace spells with it rather than adding them...
  8. doctorbadwolf

    D&D General Frustating Misunderstandings About Warlocks

    No, it's flat out incorrect. No pedantry required. He claims that the Warlock doesn't get high level spells. That is false. It's false in spirit, in specifics, however you slice it. It's weird to me, but yeah, it seems like folks just...don't actually read the new rules completely, and just...
  9. doctorbadwolf

    D&D 5E (2024) [Eberron, 5th Edition] A comparison of the 2020 Tasha's Artificer to the 2025 Forge of the Artificer

    Did you mean 3rd level? The class can change cantrips on a long rest, so the above is irrelevant as some sort of rebuttal of my objectively correct statement that 2024 True Strike is a great add for them. Most people don't skip the first two levels, and without it many players feel beholden to...
  10. doctorbadwolf

    D&D General Frustating Misunderstandings About Warlocks

    I love Pointy Hat's videos normally. But jeeeeez. Buddy. Somehow missed that Agonizing Blast and repelling Blast can apply to any warlock cantrip. Thinks Celestial Patron is a god when it very likely is not. Thinks that anyone who doesn't like their agency being messed with should just...
  11. doctorbadwolf

    D&D 5E (2024) [Eberron, 5th Edition] A comparison of the 2020 Tasha's Artificer to the 2025 Forge of the Artificer

    Arguable, since those books are still legal. Which is great for weapon using artillerists and battlesmiths.
  12. doctorbadwolf

    D&D General Full Caster Artificer +

    That feels like it is adding complexity to arrive at the exact same place. I don't know that I see the benefit, when you could just use spellcasting and allow charging items with spell slots and storing spells in items for others to use...which is all game mechanics tech that anyone who plays...
  13. doctorbadwolf

    D&D 5E (2024) Preferences in a New Official 5.5e Specific Setting

    So i am torn. I want urban and exploratory fantasy, with magitech and a very active spirit world in the mode of East Asian mythology more than Western European mythology, maybe with regions ranging from SWANA to East Asia to SW Asian to Polynesian, influences. And airships. Something like...
  14. doctorbadwolf

    D&D General Full Caster Artificer +

    Because i also want to give them unique spells, to have some back and forth with charges and their own well of spell power, and not be a total non-starter for MC with other casters. But, i do like you idea. No reason it cant just use spell slots, with a small number of slots. But for a lot of...
  15. doctorbadwolf

    D&D General Full Caster Artificer +

    Right so like, any magic item is a focus for them, and their spell list is very small except the cantrips which is nearly wizardly. Imagine if they can learn spells like a wizard but don't start with more than like 2 at level 1 and only learn 1 per level. Or they gain none on level up but can...
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