Recent content by doctorbadwolf

  1. doctorbadwolf

    Where Complexity Belongs

    One thing i have found with Crossroads is that you can do ritual magic in a fight, if the other PCs actually have a genuine abilitg to protect the ritualist while they work, and the caster is actively using actions to do things that have variable outcome with stakes.
  2. doctorbadwolf

    Where Complexity Belongs

    @RenleyRenfield Also, I really like the point you made about how soon after chargen a rule will matter. I recognize that my system has a lot of character creation complexity, so it is even more vital that the stuff you will use right after session 0 be quite simple. If there are 13 steps to...
  3. doctorbadwolf

    Where Complexity Belongs

    Yes! I was just thinking that my take on it can be expressed as The more you use the rule, the more important it is for it to be simple. The less often it is used, the more it should stand out from normal gameplay with a little more complexity.
  4. doctorbadwolf

    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    Also, perhaps the way to go, @EzekielRaiden, is to make the simple arcane caster first, and use it as the standard for simple classes. So if the simple sorcerer is as i suggested just above this post, then the fights might look like its current form but it can choose which weapon mastery to...
  5. doctorbadwolf

    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    I don't play sorcerers much, but... What if you took away most of their known spells, simplified the spells slots, and made metamagic free? Like if you choose careful spells, you can always use it any time you cast an area spell, as long as you dont use any other metamagic on that action.
  6. doctorbadwolf

    Where Complexity Belongs

    This applies to dnd homebrewing as well. So i have recently been working hard to simplify my game, Crossroads, and one thing that is very important to that process is deciding where the game should be complex. For instance, PCs are fairly complex, but the general rules are quite simple...
  7. doctorbadwolf

    Skills and Resolution Feedback (+)

    As i am building the "rules quicksheet"s i am refining certain rules that are more complex than they need to be. So far it looks like all the rules thst you need to run a standard "scene" can fit on half a page, with less common stuff like crafting, downtime, ritual magic, resting, on the oyher...
  8. doctorbadwolf

    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    Had you said that, instead of wuibbling about whether or not the fighter or barbarian are simple, id have just disagreed and carried on. I dont think the simple caster needs to be simpler than anything that exists in 5e. I think that is an unreasonable ask for dnd, tbh. I mean, it has to...
  9. doctorbadwolf

    D&D General D&D Beyond: How do you add a ranger's primal companion?

    And they abandoned dhe former team's solution, putting a properly working service years back. They chose this, and the chose to take years to do anything of value with the service. Ive been using ddb since it was a daring new beta program, and the amiunt of work being done on it has suffered...
  10. doctorbadwolf

    D&D General D&D Beyond: How do you add a ranger's primal companion?

    So, the rules, not a statblock. Not what the OP askex about in the furst place. Yes, i know. The thing asked about is a statblock. The point of ddb is things like this. The rules of 5e are extremely easy, ddb is useful because it puts everything (in theory) right there on the page, already done...
  11. doctorbadwolf

    D&D General D&D Beyond: How do you add a ranger's primal companion?

    That is not a statblock. It is not the creature. It is just the feature. No, you cannot. You can pull up the rules, and the statblock template. It is not possible anywhere to actually pull up your primal companion as a complete statblock. A template thst says "AC: 13 plus your wisdom...
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  15. doctorbadwolf

    Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses

    Sure, but it also true that the D&D Multiverse is a concept that exists as a framework for all dnd worlds. It's just canon, though. Canon literally never matters.
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