Recent content by doctorbadwolf

  1. doctorbadwolf

    D&D General Full Caster Artificer +

    My initial list. Ill be adding some of y'all's suggestions
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  4. doctorbadwolf

    D&D General Full Caster Artificer +

    Basically yeah, that and getting key spells sooner rather than later, like fabricate.
  5. doctorbadwolf

    D&D General Improving Ritual Caster and Pact of The Tome?

    So i think that the tome works but needs subsequent invocations that turn specific normal spells into rituals.
  6. doctorbadwolf

    D&D General Improving Ritual Caster and Pact of The Tome?

    Wasnt arguing but okay
  7. doctorbadwolf

    D&D General Improving Ritual Caster and Pact of The Tome?

    The appeal of the tome pact is to make the warlock into more of a ritual occultist, not to make it more of a wizard. the cantrips are there to make it as powerful as the other two. If we did want it to be more wizard like, we could have the pact giv the ability to learn spells like a wizard...
  8. doctorbadwolf

    D&D 4E The truly working version of The Assassin Class

    I really like yours. When i ran for an assassin i gave them all of the "keep or move or place shrouds more easily" feat taxes, IIRC. That and shade form removed the restriction on Shadow Step and doubled its range. Worked pretty well, but we still ended up mixing original assassin and executioner
  9. doctorbadwolf

    D&D General Full Caster Artificer +

    Yesterday i wrote up an Armamentor subclass. Level 3 - armamentor spells, tools, and then Arcane Armaments - basically you make arcane firearms, fitting one of four loadouts. armaments are magical martial weapons with which you become proficent when you craft them. They use int for attack and...
  10. doctorbadwolf

    D&D General Artificer Spells +

    Actually makes me think that it would be fun to do writeups of the classes with notes on how to use elements to lean into or subvert class tropes and vibes.
  11. doctorbadwolf

    D&D General Artificer Spells +

    Damn those are fun ideas. Nice.
  12. doctorbadwolf

    D&D General The Story of Eberron: Forge of the Artificer

    Yeah, basically mech-tanks. Perfect for an armorer capstone.
  13. doctorbadwolf

    D&D General Wildly Diverse "Circus Troupe" Adventuring Parties

    Common organizations can help. I like to use big festivals or similar that they all have intersecting reasons for attending. In my current game they are all heading to the Noniad Games, a once-every-nine-years festival and competitions of athletic, magical, artistic, and combat, skill that draws...
  14. doctorbadwolf

    D&D General Artificer Spells +

    Im curious about some of your picks and why you chose them. power word pain, Level 6: Magic Jar, Contingency Level 7: crown of stars, regen, Level 8: Befuddlement, feeblemind, mind blank Level 9: power word kill, psyvhic scream, foresight Not saying youre wrong, just curious why you...
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