The appeal of the tome pact is to make the warlock into more of a ritual occultist, not to make it more of a wizard. the cantrips are there to make it as powerful as the other two.
If we did want it to be more wizard like, we could have the pact giv the ability to learn spells like a wizard...
I really like yours.
When i ran for an assassin i gave them all of the "keep or move or place shrouds more easily" feat taxes, IIRC. That and shade form removed the restriction on Shadow Step and doubled its range. Worked pretty well, but we still ended up mixing original assassin and executioner
Yesterday i wrote up an Armamentor subclass.
Level 3 - armamentor spells, tools, and then
Arcane Armaments - basically you make arcane firearms, fitting one of four loadouts. armaments are magical martial weapons with which you become proficent when you craft them. They use int for attack and...
Actually makes me think that it would be fun to do writeups of the classes with notes on how to use elements to lean into or subvert class tropes and vibes.
Common organizations can help. I like to use big festivals or similar that they all have intersecting reasons for attending. In my current game they are all heading to the Noniad Games, a once-every-nine-years festival and competitions of athletic, magical, artistic, and combat, skill that draws...