I use XP as well, I guess it's just odd that choosing rough session numbers means you don't use XP? Or choosing XP means that ... you don't have a rough estimate for how many sessions it takes to get to 4.
7-9 sessions to get to level 4 (assuming 3-4hrs each). Voted 7-8.
Yes, my online play is a bit slower than in-person for a multitude of reasons.
Edit: Let's see, 1-2 sessions to get to 2.
2-3 sessions to get to 3.
3-4 sessions to get to 4.
Yeah, that's 6-9 sessions. I might be going a little...
Level Up sort of does use its setting(s) which are expressed through available character options. But they weren't created for 5e afaik, since iirc they were made for earlier editions.
Their Voidrunners Codex might count though?
For me the answer is easy. I've had plenty of pets pass away naturally, or by deciding it was time... But I've only had one hit by a car in front of me. And that still haunts me. It's a trauma I can't shake.
Umbran I'm sorry for your pain, I hope sharing it here brings you a little solace.
My first suggestion: just use the wild magic sorcerer's wild magic for every caster, or every arcane caster, whatever. Yes it neuters one subclass of one class, just remove that subclass if you don't want to redesign it (you could make them better at controlling surges of you wanted to keep...
I think this bears some thought, though I don't agree with your conclusion.
Unfortunately a lot of folk aren't going to have context since they don't have the books, but I'll provide a couple screenshots to help the conversation:
I like saying things are Bloodied at half. It also has mechanical effects with A5E (and some other 5e iterations, I think).
If players were to track how much damage they'd done so far, and they know when it's bloodied, they can roughly figure out the HP.. we did track damage dealt as players...
I've had this problem with A5E, which successfully spreads feature saves out among the 6 stats: if something targets Intelligence, it's too good. The vast majority of enemies will have almost no chance at passing. Creatures will have decent wisdom or charisma, or at least not negative.. but...
On one hand the WotC Circle Casting is easier, on the other hand the Circle Casting from the DMsG Thay book is better balanced. And has built-in gatekeeping via sp?Ssaz Tam?
Did you read OPs question? The keyword here is Targeted.
When you cast Hold Person, you're targeting someone with that spell.
When you're casting fireball, you're affecting an area, no one is being targeted. So, as per OPs question, reactive ward wouldn't work for that.
In addition, spells like...
This just sounds like you value player content over GM content. They can both be viewed as having years of gameplay value, and they're both integral to the game.
The wording makes it a very, very niche feature, yes. I've been inclined to make it work against spells and magical effects both targeted and AoEs, though dragon breath still wouldn't qualify for that.. but Fireball, a lich's arc lightning, an ice devil's Wall, etc. would.
I guess the question...