Recent content by dbm

  1. dbm

    What Non-D&D Would You Use For A Dungeon Focused Campaign

    At the moment I would feel like I have lots of dungeon crawling options open to me. Both Draw Steel and Daggerheart would be really interesting to try. I still haven’t gotten Dragonbane to the table, or The Fantasy Trip either. Then I have stalwarts of GURPS Dungeon Fantasy or an implementation...
  2. dbm

    Playing "Adventurers" As Actual Adventurers

    That’s no different from death due to combat, however.
  3. dbm

    Playing "Adventurers" As Actual Adventurers

    in my mind it’s the difference between the Indiana Jones films and the Lord of the Rings books. With Indy films we ride the red line across the map and get straight to the action. With LotR we get detailed exposition on their demanding journey. Both can be great but you need to be cued up for...
  4. dbm

    Playing "Adventurers" As Actual Adventurers

    GURPS Dungeon Fantasy 16 - Wilderness Adventures has some very detailed rules for overland adventures. You could certainly use it to make travel or exploration the focus of an adventure. I used this once with my group when we were trying out GURPS Dungeon Fantasy as a short campaign and it...
  5. dbm

    What is your favourite character type, (prof, class etc) And why?

    I prefer playing flexible characters. I don’t need to be the best at anything as long as I can contribute meaningfully. And by creating a character who is second best at many things it means you can participate in any encounter the party find themselves in. One trick ponies / specialists can...
  6. dbm

    Forgotten Realms: Heroes of Faerun - First Impressions

    Themberchaud is a key NPC in the adventure: Not sure if he appears elsewhere.
  7. dbm

    Forgotten Realms: Heroes of Faerun - First Impressions

    Do you mean this one? I presume that is Themberchaud, it certainly looks like Gracklstugh in the background.
  8. dbm

    What TTRPGs Excel At Not Having Combat?

    I play a lot of Savage Worlds and I’ve played a chunk of Cortex+. They are not much like each other at all IMO. Savage Worlds is a very ‘traditional’ game most of the time, with a dash of narrative tools like meta currency and some scene resolution tools. Cortex Prime is probably the most...
  9. dbm

    GURPS 4th Edition Revised Announced

    Hopefully some of the 20-odd pages of new content in the revised rule book will promote the use of templates and provide examples.
  10. dbm

    GURPS 4th Edition Revised Announced

    I agree it’s a challenge, however the existing solution is templates. Every current GURPS product which does anything with characters (therefore pretty much all of them) includes multiple templates showing you what stats, advantages, disadvantages, and skills to buy to fit with a character...
  11. dbm

    GURPS 4th Edition Revised Announced

    Kromm mention Power Ups 11: Roll Your Own Skills again this week, in the GURPS News update. Should arrive early next year, so likely at a similar time to the Revised book.
  12. dbm

    Podcast #370 Livestream: Forgotten Realms Book Details, WFRP 5E, GURPS 4.5E, What's Cooking With Dragonlance?

    You were speculating on the market value of WotC versus Games Workshop. Some internet searching suggest WotC is worth notionally $2.5bn, while GW is closer to $7bn.
  13. dbm

    What TTRPGs Excel At Not Having Combat?

    That says GURPS to me… And really, this comes back to engine versus implied (or stated) world. With a system like GURPS you can run any campaign concept you want, you aren’t looking for a specific niche game. And GURPS has lots of detail on non-combat skills etc; just apply those to whatever...
  14. dbm

    What TTRPGs Excel At Not Having Combat?

    Another option could be Chuubo’s Magical Wish Granting Engine. While it can include combat it can also do pastoral, slice-of-life kind of stuff. It’s more about the journey than the destination s I understand it.
  15. dbm

    GURPS 4th Edition Revised Announced

    I suspect commercial pilots have a higher than 12 in Piloting. You could probably work it out using the rules for points via training and calculating the amount of flight hours someone needs to achieve / maintain certification. That is an exercise left for the reader…
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