Recent content by dbm

  1. dbm

    Spoilers Superman Spoiler Thread

    Watched the film last night; I enjoyed it. Re the ‘no animals harmed’ tagline, there was a short behind-the scenes about how they did Krypto and they had a reference dog when filming some scenes, to check what a real dog’s fur would look like under that specific lighting. Lois also had a real...
  2. dbm

    Dragonbane general thread

    Cool, I have that but didn’t realise it was in there 🙂
  3. dbm

    Dragonbane general thread

    Is that adventure available anywhere (legitimately)?
  4. dbm

    Does Your Game Have Random Encounters?

    I voted ‘rarely’. When I am running it tends to be one of Pinnacle’s Savage Worlds ‘plot point campaigns’ which are a loose structure where there are typically ~8 plot-based adventures and maybe a dozen non-plot adventures all provided in outline. Typically these adventures may be in a sandbox...
  5. dbm

    Fighting Fantasy Gamebooks Coming to America via Steve Jackson Games

    Any indication why they changed the book numbers? Left to right they should be 1, 6, 5, 3, and 2 originally in the UK.
  6. dbm

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    There is a GURPS PDF which guides a GM through setting up a campaign and optional rules to hit the key notes of a specific narrative inspiration you want to emulate - GURPS Adaptions. And I personally think GURPS has a good level of support for roleplaying. Again, there is a whole book on...
  7. dbm

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    The amount of character points PCs start with is up to the GM. While there are common point values, there are no specific rules defining that.
  8. dbm

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    I saw one reviewed recently on The Player’s Aid YT channel. I think it was an American Civil War game.
  9. dbm

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    I can sympathise over the squared maps, as I have about a dozen Loke map books which all use squares. The majority of maps for VTTs also seem to use squares. But I agree it is something you can work around fairly easily.
  10. dbm

    Tall vs broad advancement in RPGs

    I think something was lost when multi-classing moved away from the AD&D model. Given the way XP worked, a two-multiclass character would typically be one level behind a single-class character, which was a noticeable difference but they were still very able to contribute. Being a 5/5...
  11. dbm

    Tall vs broad advancement in RPGs

    Personally I prefer broad advancement for my characters. I like to be flexible, and find that this approach lends more to that in play. The tricky bit for a system is to be broad or detailed enough that you can have a party of broad characters without them all seeming cookie-cutter in nature...
  12. dbm

    Invincible RPG Announced by Free League

    Free League just publish that one, they didn’t write it.
  13. dbm

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    The Action! line is all about using more fuzzy / less concrete options to keep things moving. There’s usually a GURPS for any variation you want to go with.
  14. dbm

    Anybody playing Dragon Warriors?

    The main tactical choice in DW is avoiding being ganged-up on. Since you split your defence score between your attackers, being out-numbered is very dangerous. That makes it potentially more tactical than contemporary D&D IMO. (still have the originals, plus the Serpent King books on my shelf)
  15. dbm

    [General Discussion Q&A] Shadow of the Weird Wizard [+]

    I bough SotWW a little while back and have read the player's and GM's books. It's an interesting, relatively lightweight system. I would be very interested to hear actual play experiences, especially how GMs find the non-combat elements of the rules?
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