I think maybe people are a bit too hung up on the always hit aspect.
If there's sufficient variability in the damage roll there's still be a big difference in feel, for example rolling double sixes vs snake eyes.
I had a draft of a game where instead of a proficiency bonus you increase the number of d20s you roll (from 0 at disadvantage to 5 at 5d20) and you take the best result.
It still provides progression as it skews the numbers much more towards the higher end and improves consistency, but keps the...
Great analysis.
I'd also like to see a copy of the contract. Note there is also "contract by performance" (if i remember the name) where if they can prove the work was request and done it creates an inplied contract regardless of anything written down.
Arguing ownership of the work carried out...
It frustrates me because I like the core dice pool system of Shadowrun as is.
Then catalyst add a million modifiers and limits to roles and introduce a dozen sub systems.
I'd be happy just to see a "Shadowrun Essentials" version.
I think it's really important to note that this action, like proper forms of justice also helps prevent future cases of a similar nature helping, albeit it just slightly.
If enough decision makers in the industry take action against abusers it sends a message that the behaviour is not welcomed...
The dimishing returns is an idea that seemed to me like it'd be worth explorinf as to my knowledge, there no RPG that quite does this. Either as a 4/7/9/10 profression on a d12 or a 5/9/12/14/15 progression on a d20 perhaps. The idea is to simulate how you can quickly learn the basics and to...
Thanks. Yeah this is more a collection of random house rules slapped together than a coherent system. The deeds thing is something I've loosely used as a GM on my side of the table and the oaths/favours is my attempt to flesh out a social system beyond "roll-to-succeed".
More than anything...
I'm ok with either, as long as the system is built around the concept.
D&D for example is built around tactical combat to a degree where 5 foot range matters. That's ok because it's a combat rpg.
If i'm playing an rpg that has more focus on heists, or base building, or diplomacy, i want combat...