Yeah, the thing is that I fi wanted a world like that, I would not use class-based game for it in the first place (and I often don't.) In such a setup the classes do no seem to serve any real purpose to me, they are just arbitrarily limiting feature packages. If I use a class-based game, then I...
In absence of concrete rules, it has to be judgement of a participant, and to Czege Principle* would suggest it should not be the player. So it has to be the GM.
* It isn't fun for a single player to control both a character's adversity and the resolution of that adversity.
Right. But the...
And that was true! I think most people who kept pushing the button did so under assumption that it would not be legal to arrange an experiment in which real harm was caused, even if it might appear otherwise. And they were correct!
No why one would bring this experiment up in discussion about...
Sure, same here, but I’d argue that there is pretty strong case for the warlock’s patron having real leverage making a better story. Like this thread literally exists because the OP’s player felt so.
But the player chose the concept and assigned the stats, so presumably they assigned them so that they match the concept and if they didn’t I certainly would see it as a failure on their part.
No, but once they fight you they can tell that you’re more competent than your ally, the 4th level battle master fighter and trained in completely different martial techniques.
So regarding whole roleplaying the stats thing. I don't like the rules or the GM telling the player what their character should think (except in a sense of what they know,) but I'd still expect the stats to be taken into account in the roleplay somehow. We use point buy, (and more generous than...
In a group where everyone feels that way it is probably highly unlikely that the GM would actually need to veto anything, as the players already take the ability scores into account.