Fair! I won't try to speak for Hussar, but even I don't think that! (I might quibble with the semantics a bit, but that would be really too pedantic!) As long as you agree that some opinions can--and at least in some contexts should--be based on facts and/or reasons, we're good.
This makes me...
Don't bring a dictionary to a logic fight. Nothing in the OED definition of "opinion" conflicts with anything Hussar said at all.
If Xs are not necessarily Y, the only thing that follows is that if something's an X, it's possible that it could also be Y. It obviously doesn't follow either that...
Fair point, but things can do a lot of damage at those levels--critical hits and other big attacks still have a solid chance of forcing a save your caster wouldn't be able to make.
Yep! I opened the thread half expecting someone to have posted that "always was" astronaut's meme. (This feels like an apropos time to link to my favorite character optimization document ever.)
But, yeah, getting a ton of temporary hit points doesn't in itself seem especially overpowered for a...
Thanks for the interesting & thoughtful reply. fwiw, I interpreted Paizo's motivation as I did because it was described as an aim to "move away from the real-world negative historical connotations of the inquisitor," rather than just to capture a wider range of concepts. But that might've been...
Okay, hardly an original objection, but: what harm would keeping "inquisitor" have done? Does anyone seriously think that Paizo is implicitly endorsing any of the historical Inquisitions by using the name, or feel personally distressed when they see it?
It's not a big deal, of course, but I'm...
Well, it's a forum created as part of a site dedicated to giving news about the then-in-development 3e. The 2024 revision of 5e is no more "our" game than any other descendant of D&D is.
(warning: this is also spoilery!)
It might seem like a nitpick, but I think it's indicative of the adventure's guiding philosophy that it uses Vecna's new & controversial statblock (which greatly reduces his spellcasting in favor of simple, spammable damage and recovery abilities). If you like...
So they keep the same engine, but use it to produce an infinity of new content? (I spent five minutes trying to devise a corresponding "Gold Box" pun, but came up short. In any case, this strategy has certainly worked for D&D computer games before!)