Recent content by Composer99

  1. Composer99

    Describe your last rpg session in 5 words

    Space Aliens (Us) Visit Werewolves
  2. Composer99

    D&D General ENWorld is better that the pundits…change my mind

    I dunno. On the "control spells wreck boss fights, hence legendary resistance" thread, there were a few good ideas about alternatives to legendary resistance. For instance, if memory serves, one person suggested that action-denial spells (hideous laughter and so on) could prune away legendary...
  3. Composer99

    D&D General ENWorld is better that the pundits…change my mind

    I don't really read through 2014!5e or 2024!5e optimisation discussions, save on a very casual basis, so I can't really speak to the added value that collegial disagreement or adversarial discourse might provide there. In discussions outside of char-op, I think it is valuable to have a...
  4. Composer99

    D&D General Mike Mearls says control spells are ruining 5th Edition

    That may be true, but I think players' sense of loss aversion is going to drive them to prioritise "my character survives" over "I had fun in the moment" if the game's design (a) sets up a conflict between those two aspects of play, and (b) rewards player character survival and punishes death...
  5. Composer99

    Gaming Journalist Rob Wieland Passes At Age 48

    My condolences to Rob's family and friends, and, since he was a regular writer here, to all the folks on the EN World team. It's hard to lose a friend.
  6. Composer99

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    The main problem, by my reckoning, is when your game design ends up not matching the way the majority of your players want to play the game. I don't think it's a stretch to say that the majority of D&D players want to play D&D as a game of Big Darn Heroes, doing Big Darn Heroic things. To the...
  7. Composer99

    D&D General Oh Please give me some Happy Backgrounds!!

    Speaking of tragic backstories, I'm playing right now (we're paused while someone has a must-take call), and we just came up with the idea of a slaad adventurer. Their birth made them a murderer and an orphan all at once. Tragic!
  8. Composer99

    What rpg system would you use for a 60+ session fantasy campaign?

    D&D - 4e or 5e - or a 5e-like such as Tales of the Valuant or A5E. I've run a 60+ session game for 5e, and played in 60+ sessions of 5e and 4e, and enjoyed them all.
  9. Composer99

    What Do You Think Of As "Modern TTRPG Mechanics"?

    Which is why no one in arts or history uses the term to define distinctive periods in time that - oh, wait, yes they do. All the time.
  10. Composer99

    Will the complexity pendulum swing back?

    To my mind, the turn of the century is suitable demarcation for "modern" in RPGs. Here is what I mean: Just as, say, musical historians use the year of Johann Sebastian Bach's death as the demarcation between Baroque and Classical periods in European art music, even though it is of course a...
  11. Composer99

    D&D General Dumb Idea: Hit Points As Ablative Plot Armor That Doesn't Regenerate

    Re: WHFRP - so it is! It's interesting that both systems, despite having very different vibes and indeed design goals, have functionally similar mechanics serving relatively similar purposes.
  12. Composer99

    D&D General Dumb Idea: Hit Points As Ablative Plot Armor That Doesn't Regenerate

    I'm mostly thinking that it's easier to keep track of? Since hit point totals are now staying the same, though, there's every chance player characters could run down their total of "lives" much more quickly - depending on how many they're assigned to start with, of course. In both cases I think...
  13. Composer99

    TTRPG players wanted for online psychology study

    Filled it out, happy to help!
  14. Composer99

    D&D General Dumb Idea: Hit Points As Ablative Plot Armor That Doesn't Regenerate

    I wonder if, instead of a large, hard-to-conceive-of number, you could, say, go with a game statistic. Call it Fate, call it kismet, call it "plot armour", call it whatever you like. Each player character begins with a certain amount of Fate; in honour of cats, let's say 8, so that you have...
  15. Composer99

    D&D General Advice for a new DM

    I have a few suggestions, OP, which I'll summarise as bullet points and then elaborate on. Sorry in advance if I'm duplicating any advice! Don't Worry About How Things End Practice The Fundamentals Shamelessly Steal Ideas Reward What You Want to See Make Sure Your Players Are Having Fun Don't...
Top