Depends on the ability it was rolled in, since I assume that we're doing it "in order".
I generally prefer to come up with a character concept first, although that would be out of the window if we are rolling in order.
The issue being that if I rolled an Int of 3 for example, sportsmanship...
The "Martials/Casters divide often tended to use Fighters vs. Wizards since both were representative of each archetype in 2014. They had equivalent skills (until 2024 let fighters burn second winds to boost them and Wizards got Expertise) and both had subclasses which granted some of the...
Maybe so, but that perversion seems to bring a lot of new players into the hobby.
It is also a useful perversion for those of us on shifting shifts, where many regular groups wouldn't accept someone who has to consistently miss sessions.
So I suppose I am someone who regularly engages in a...
The issue is that new DMs who aren't yet happy houseruling, and situations like Adventurer's League, where the rules must be followed consistently, require you to parse and abide by the exact wording.
To be blunt: The rules should be written so that they work as written. A rule that doesn't...
I more meant that while the wands of Magic Missile are ones that any of the subclasses can make, the Spell Storing Item is very subclass-dependent, leading to some of them not doing well when relying on it for a good chunk of power.
When using multiple minions as wand-casters, you can use a...
Technically no. You don't cast the spell from the item. You produce the spell's effect from it.
It seems to be different enough that they had to specify that they must concentrate if the spell requires concentration, which wouldn't be necessary if you were just casting the spell.
Well, there are multiple people here who don't have this issue, and we all use the same rules. So the rules don't do that.
. . . And if your players are indeed "unoptimised tactical duffers", then its probably not them ensuring they always win either.
. . . Which only really leaves the DM as...
Conceptually yes, but the actual implementations less so.
The newest iteration has the same issues as the previous, with some improvements and some degradation.
It can be mechanically effective, but I think to match some other classes, it relies on a few gimmicks (minions spamming Spell Storing...
Of all the "Core Four" roles, and assuming a decent level of challenge, the Rogue is really the only class that the Artificer replaces based on that
Of all the "Core Four" roles, and assuming a decent level of challenge, the Rogue is really the only class that the Artificer replaces based on...
A lot depends on the class and level of optimisation of you and your group. For example the general power of Fighters went up, but a heavily optimised 2014 fighter would probably still beat a heavily optimised 2024 fighter simply because some of the top-end stuff has been reduced.
Some rules...
I am aware. I bought Forge because I am a fan of Eberron and while I'm not ecstatic about a lot of the changes, I do play AL and like creatives getting paid for their work.
But if all of their D&D opportunity was through organised play and they have a beloved artificer character, I can...
Eh. I play a lot of Adventurer's league. People with Artificer characters there have several months, but they will be expected to update classes that have changed in 5e24 to the newer versions eventually.
Warforged can be artificers too.
There are a couple of paragraphs about people from...