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Recent content by Calthropstu

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    Question: how much extra effort would it really take to write modules supporting multiple systems?

    I agree as well. Hdnce why I am thinking, more so at this point, that a publication website catering to adventures able to support multiple systems can be developed more easily. Ultimately, "I have a story you can interact with" is the purest essence of rpgs. I see no reason a story must be...
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    Question: how much extra effort would it really take to write modules supporting multiple systems?

    See, there's your problem. "I throw trolls at the party." "I throw a dragon at the party." "I throw a group of wyverns at the party." Instead, try something like this: I throw a group of goblins supporting a troll at the party. 6 goblins + 1 troll. The troll moves to engage the party while the...
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    Question: how much extra effort would it really take to write modules supporting multiple systems?

    Not sure what you mean pf monsters were boring. I can pull a dozen different monsters and make each a completely different fight. At high levels things can get absurd. I put 4 derghodarmons and 1 phasmadaemon inside a complete illusionary fortress. Completely wrecked a 16th level party. Fear...
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    Question: how much extra effort would it really take to write modules supporting multiple systems?

    Not sure what you mean pf monsters were boring. I can pull a dozen different monsters and make each a completely different fight. At high levels things can get absurd. I put 4 derghodarmons and 1 phasmadaemon inside a complete illusionary fortress. Completely wrecked a 16th level party. Fear...
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    Question: how much extra effort would it really take to write modules supporting multiple systems?

    ... I just had a brilliant idea. At least I think it's brilliant. A website that does pdf assembly publishing. The creator can create statblocks for multiple systems. Assign statblocks and other things to an encounter. The website, when you purchase a module, will then ask you what system(s)...
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    Question: how much extra effort would it really take to write modules supporting multiple systems?

    I don't see how that would be a problem. The stairs below are trapped. See trap below. Pathfinder 1E: trap description Pathfinder 2E: trap description. The stairs lead to a door opening into room 2A 2A: the room contains a large water basin on the north face. The center of the room is...
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    Question: how much extra effort would it really take to write modules supporting multiple systems?

    I have been toying with this idea for a while. I am thinking of writing a setting neutral campaign able to support several different systems. ie: combat encounter x takes place in a volcano. Use these monsters: 5e fire elemental of x size 4e: fire elemental of x size 3.5 fire elemental of x size...
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    Pathfinder 1E Character ideas for indecisive player

    His first idea was a sorcerer with the Yog Sothoth bloodline, but it didn't survive idea processing. I suggested Magus because yeah. He seemed iffy. I suggested trying Eldritch Knight. Again, meh. Since I am a highly permissive GM only shooting down the stuff that is highly overpowered, I am...
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    Pathfinder 1E Tailing Someone

    tailing someone? An interesting take on pin the tail on the donkey perhaps? But seriously, if its the whole group, this guy should get SERIOUS perception bonuses. Imagine those anime scenes where 6 people hide behind 1 pole. I'd suggest 1 person do the tailing, and use communication magic as...
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    Pathfinder 1E Dubiously Legal Builds

    So I had this guy in my game who used dsp psionics. Couldn't understand that you could only use as many power points as your manifester level. I'd ask for his damage and get absurd numbers like 230 at level.7. He was blowing out 1/2 his power points in a single shot.
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