Recent content by bloodtide

  1. bloodtide

    Let's Talk About Metacurrency

    Don't Fate Points in games like Fate work like that? How about Blades in the Darks dumb Falshback one? Were you can just alter things saying "yuck yuck, sure is a good thing my character packed that item as we needed it, yuck yuck". A couple? Really one is enough. The problem is more the...
  2. bloodtide

    Let's Talk About Metacurrency

    Metastraws!
  3. bloodtide

    Let's Talk About Metacurrency

    Of course they do, that is how it works. If your a GM that loves metacurrancy then you love having a blank "sandbox" game where you don't have any big plans. You can just show up and react to whatever the players do. So you love it when a player "uses a point" to say something like "I want a...
  4. bloodtide

    Is "finding the right players" a solvable problem, or just luck?

    It is very much a solvable problem. After all, I solved it! If your honest and aware, you can screen players. You need to know exactly what you like and what you want, and need to know what will match with you. Then you can look for players like that, and even better look for the Red Flags...
  5. bloodtide

    Let's Talk About Metacurrency

    I greatly dislike metacurrency. As the DM is running and making the whole game play plot story and everything, it is so odd to say "okay DM just sit there and do nothing. You canonly act if you have a DM point and your current total is zero, haha!" So then the players just dance around and...
  6. bloodtide

    Why do so many campaigns never finish? Genuinely curious what others think

    For a lot of classic games, one level each six months of three times a week game play is just about right. This is a lot of slow, detailed play. So a single encounter might take up a whole game session, for example. Of course, for many an RPG is the game should be all combat and a few skill...
  7. bloodtide

    Why do so many campaigns never finish? Genuinely curious what others think

    The number one thing is fairly simple apathy: people don't care. They are not willing to make the time, as they just don't care. "eh, whatever". Number two is the spot light complaint. They some how want the game to be tier personal wish fulfillment. They will complain if they have to sit...
  8. bloodtide

    Runes of Hoarfrost

    Gromm BigBottle "Yea, I don't need much. I like a good soft cooked meal, but I'm fine living off the land. And I got my axe....don't walk around town with this, hehe". Gromm turns and leads you down the road south.
  9. bloodtide

    What is "railroading" to you (as a player)?

    If they work for you, that is great. They don't work for everyone. I agree, just from the other side. The vast majority of players are unable, or sometimes just unwilling, to play a character concept. I just flat out tell such players that it is impossible and have them pick something else...
  10. bloodtide

    What is "railroading" to you (as a player)?

    Games like D&D don't have any rules like that, but it is common advice. It is always best NPCs be characters, not just stat blocks. At least some players should be able to figure out such things, like if they see the Orc has a bow and quiver they might catch on that he is an archer...
  11. bloodtide

    D&D General Alright, Forgotten Realms junkies! a Q or two.

    The early low level 2E adventures were made to be simple and easy. Part of that was very little loot. New adventurers were meant to be kept in the poor house as a reason for them to go on more adventures. You also get the Realms more Practical Loot . So, not every foe has a pile of...
  12. bloodtide

    What is "railroading" to you (as a player)?

    Assuming you don't have a hostile game with hostile players hiding things..... Most intelligent DMs will just about always know if a PC is lying, as the DM does know everything about the PC and player and most players will "play themselves as their character". The problem here is this is not...
  13. bloodtide

    Runes of Hoarfrost

    Rübendorf is a busy town, where someone is generally always working. Most accept a little help and are glad the chat a bit. The talk of the town does not mention much trouble, except some wolf and troll attacks out in the wilds. Two hours later Gromm BigBottle is at the south gate, now all...
  14. bloodtide

    D&D General Why fear is good for PCs

    Having the characters be immortal demigods can fill the DM with apathy. Why even have game play if it will always be "well, your characters already won" right from the start. Just different gameplays
  15. bloodtide

    What is "railroading" to you (as a player)?

    It is very common in Old School style Games and Deep Immersion games and Real Role Play (the acting kind) type games. Or more so games of all those three types combined. I count my game as one. Once game play starts players will only speak Out of Character during breaks. Though my game also...
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