Recent content by bloodtide

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    D&D General Wildly Diverse "Circus Troupe" Adventuring Parties

    Except where there is cross over. The player can not expect to force lore on the DM, any more then the DM can force lore on the players. This is a good thing. To many games are only one very limited thing.
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    Should traps have tells?

    It depends. In the general sense a trap made by someone with any level of intelligence and skill won't have a tell. A trap made by anyone else, might. In general, a trap in an active place will be well maintained, and have no obvious tells. A trap in ruins or an abandoned place likely will...
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    D&D General Wildly Diverse "Circus Troupe" Adventuring Parties

    Odd, it looks like political correctness...... Sounds Great! Well, sure a lot of people want history to look only one way: their way. Most content creators would never want to do real history. You could always ask WotC for the list. Sorry, I did not know your rules of discussion. You...
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    D&D General Wildly Diverse "Circus Troupe" Adventuring Parties

    For me this falls under "not paying attention". If during some role playing some detail is discovered, I'm not going to 'remind' a player two hours later. In my game you remember it yourself, or even better write it down. I loathe the casual player that just sits back and relaxes and does not...
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    D&D General Wildly Diverse "Circus Troupe" Adventuring Parties

    I know a lot of people are like what you describe. They are not my ideal player. They won't have fun in my game. Not every game is for everyone. Yes I do. In more ways then one.
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    D&D General Wildly Diverse "Circus Troupe" Adventuring Parties

    It is true a huge number of gamers like the "Middle Earth" setting, or even just the "Old Earth" setting. Middle Earth is a lot like Old Earth in many ways. The Default DM often loves the "just like Old Earth" low/no magic setting as it is simple and easy. But you can see the tons and tons...
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    D&D General Wildly Diverse "Circus Troupe" Adventuring Parties

    The big problem here is many gamers fall into the trap of wanting to keep everything "just like Earth". Take games/settings like D&D, Star Wars, Star Trek, Boot Hill, 007 or whatever and a "tavern" is basically the same. And it is bad enough that all settings have become a bland "just like...
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    D&D General How would you do a fantasy mall?

    Start with a basic "x" for the shape. Anchor Stores of Sears, JC Pennys, Nordstroms and Macys. All the classic mall stores: Spencer's Gifts, Things Remembered, Hot Topic, Victoria's Secret, Radio Shack, Suncoast, Camelot Music, Lids, Merry go Round, Chess King, Gadzooks, Pay Less Shoes...
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    D&D General Do you think we might start to see more varied Tiefling art to match the PHB descriptions?

    I doubt it. The "sexy devil" and "sexy demon" are somewhat stuck. The cool WoW look, or worse the free form RP look. I have always used the 2E Tiefling tables from 2E Planescape, with added Fiends. Most of the time I like tieflings to "look a bit" like their fiend bllodline. You can tell a...
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    D&D 5E (2014) How To Make High Level 5E Work.For You +

    No Buddy DM, Agressive DM, No free information, lots of homebrew, and no questions. Go along way to make it easy to kill characters. Just take "a lot of games" with an encounter with a by-the-book Lich. With those underwhelming spells and abilities. Of course a Homebrewed lich with all sorts...
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    D&D 5E (2014) How To Make High Level 5E Work.For You +

    A lot of my High Level Play Rules are used at all levels 1-20. Character Death. The Big One as always. Character death is amazing at making high level play and the game work. No Buddy DM. Don't be "on the side of the players or characters". Be neutral. DM Aggression. When playing a...
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    D&D General Circle Magic Concerns In "Heroes Of Faerun"

    I'm sure the WotC people don't know or care. It is just a silly game rule. But casting a spell a mile a away? Okay, so this does not seem to be all that powerful an effect. Useful, sure, but not game breaking. WotC is a watered down safe version Ed's Cricle magic is evil and destroyer the...
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    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    The game is presented as many, many monsters don't use magic? I don't see it. Sure, lazy cheep WotC can't be bothered to type any lore or even put a magic using monster variant for each monster. They can't be bothered with an "Orc Hexbalde". WotC makes the game....poorly.....much like...
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    TTRPG primary school club question

    Most of the OSR games are simple. Daggerheart is "D&D lite". Really 5E is simple enough. For kids of that age I just make simple characters. AC and HP. Just one generic Save. Abilities just do damage. It works out just fine. Check out your local train hobby store, they often have lots...
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    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    This is why I tell people to run high power, high fantasy, high magic games. The setting where the PCs have all powerful unbeatable magic.....and the whole world has sharp sticks....it not a great setting. Sure the players love it "nahnah, nobody, even a God can break into our Tiny Hut...
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