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Recent content by bloodtide

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    Good stronghold rules?

    I'm not sure the D&D Rules Cyclopedia has all the BECMI rules. Does it not have the events table? Does it not talk about how a PC ruler does things? So...it is true a lot of the Ye Old BECMI rules were made a bit...silly...and more so they are made to, quote, "keep PCs poor so they would...
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    D&D 1E How do you play an illusionist?

    The trick about illusions in 1E (and 2E) was by the core rules illusions were so vague. All of the illusion spells are written as save or die spells. The lowest level illlusionist could use the lowest level spells to make a demi god "think" they fell in a pit and took 1000 points of damage and...
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    D&D 5E Convince me that the Ranger is a necessary Class.

    In 5E, no not necessary. And 5E is made that way. In the Time Before Time of D&D most skills, abilities and even spells were only found under set classes. If you wanted something, you had to pick the class. 3X started the move to 'every class gets everything" and 5E only accelerated it...
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    D&D General "Player Skill" versus DM Ingenuity as a playstyle.

    This is a big point. For the first couple of sessions of a game, everything is new. And it is a unique feeling. People should try to experience it always. And for a RPG there is only one first time of not knowing the rules and rolling some things like a save. But you can't really recreate...
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    OSR How much does your party use Retainers, Henchmen and Strongholds?

    A lot of Old School play was done at conventions and other large public events. And a lot of these were at big tables with 8-10 players....maybe more. This is where the big groups come from. Very few groups of friends in a basement had like 8-10 players....you would just make two games if you...
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    D&D 5E Long time players and 5e’s success

    This is what the "corporate wisdom" tells them: don't just ignore the long term players (or fans). All that matters is the new players(fans)! Plus they would say the "old" people don't buy stuff. A lot of the short term gamers will buy anything with D&D on the cover. The long term gamers...
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    D&D General "Player Skill" versus DM Ingenuity as a playstyle.

    No, it is silly and pointless. For the few things where a player might know and use in the game for whatever reason.........the DM should just change things up. Though really the DM should 'spice things up' over the basic printed book so it should never be just "by the book anyway". An...
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    Art Direction: Consistent or Varied?

    It does depend a lot on the game. Some really do have a set type. Star Wars is one. Though in general I do like the varied art more. But not as far as the 1E stick figures. What I do what is a great variety in the art work. I have plenty of favorite artists, and a lot of them have very set...
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    D&D General "Player Skill" versus DM Ingenuity as a playstyle.

    Yes. So, much like today, there are gamers that only want to play in "offical D&D modules". As soon as you say homebrew, they are out. Official stuff only. Another group of gamers had the focus of "checking off" all the offical modules. They would have the three pages of the TSR Hobby...
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    Do highly unique characters still get a bad rep; and: how to give them room to exist?

    It is all too common. For a while drow were the popular ruin a game race to play. The player would get one in a game with some fast talking like saying "oh I'll keep the character wrapped up so no one can see this race (wink wink)". Until they...surprise...wanted to ruin the game.
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    D&D 5E Long time players and 5e’s success

    Sadly this was a big thing. As a kid, we sure could not play D&D in public at school, the rec center or the library. You were sure to attract a pack of hate filled bullies and hecklers and just bad people. We had our game in a barn back behind my yard(it was not our barn and not on our land)...
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    Do highly unique characters still get a bad rep; and: how to give them room to exist?

    The problem is that most players take unique to be disruptive. First there are the far too many toxic players. They want nothing more then to ruin the game. That is their idea of fun: ruining things for others. And often they can trick a DM to letting them join the game. They will "promise"...
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    D&D General Tips for starting at higher-level?

    I'm a big fan of the Crash and Burn method: You need to burn it all down to build it back up. A lot of players with high level characters are not sure of all the rules and details and everything else. So when I start a high level game with new players...I will have a disaster strike. The...
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    D&D 5E Long time players and 5e’s success

    Age does not matter to: *The Showoff- at any age...you know this person. They have everything...or nearly everything. And they are the first to buy new stuff...and not just buy stuff but special pre order "I know a guy" get it before everyone else. Oh, and they show it off... *The collected...
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    D&D 5E Long time players and 5e’s success

    I'm sure the Grayhawk book just fits to what an Outsider would think: It is the big 50th anniversary so you, once, go back to the "beginning" of the game because it is old and 50 is old. If fits like a perfect puzzle piece to them. There are some studies showing that "people" only play games...
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