At the moment I'm DM'ing Rise of the Runelords in PF1. That has always been on my bucket list. So that's good.
Here's my prioritized list for other campaigns I'd like to play or GM:
The Enemy Within
Savage Tide (from Dungeon Magazine)
Horror on the Orient Express
Curse of Strahd
I can't help...
Agreed. Seems very minor. But it really do need some new layout and art. Hope it ends out great. I don't really play GURPS currently and haven't for 20 years. But I might pick it up if only for nostalgic reasons.
This is excellent news. The current edition has important alternate rules spread over several books. It's all a little rough on the edges. It really needs a "remastered" edition. So I'm happy for this. Could be my entry point as well.
I bought the Starter Set - and it is fine, without being amazing. And on the expensive side.
I have heard many opinions on the core game - ranging from an anemic D&D copy to a more fun version.
The GMG, however, seems to get high praise from almost everyone who has read it. I even think...
Damn, this sounds awesome. I love this format. I love what Paizo does so much. Mona and Jacobs are amazing talents. Unfortunately, I really bounced off PF2. But perhaps I can convert this to Daggerheart or 5.5e — or whatever I’m playing come March.
Wow - I imagine GURPS Dungeon Fantasy is a niche within a niche within a niche. I know this is a tangen, but what is awesome about that game? I have the Dungeon Fantasy Box and I'm curious but also sure it's to archaic for me.
This is interesting times. Critical Role shifting their main campaign from D&D to Daggerheart (presumably) and Glass Cannon shifting their main campaign from PF2 to Shadowdark is refreshing.
I have always been curious about GURPS. But the 1-second round has always turned me off.
Something as simple as talking seems impossible in that system.
On one hand I love the idea of all the granularity and simulation, but at the table I think I simply prefer much more abstracted systems.
But...