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I was looking for battle maps of the adventure path to print for tabletop (until last week I used Roll20), but I noticed that https://wotbsadventurepath.com is down.
Where do I find the maps?
In the paragraph SHAHALESTI ENVOY of Shelter from the storm 5e it's mentioned that "a group of elves flew over the walls".
This means that the elves are flying. Are they using mount or magic?
In adventure #1 an option for the party is to leave the case with Shaalesti. My party did that.
Now I'm struggling with motivations from opponents. For example, as soon as the party escapes from Gate Pass, the Black Horse bounty hunters try to catch them, but they don't have any reason to do so...
I list some handbook usefull to start with pathfinder in my blog. you have to search "Cosa serve per giocare a Pathfinder" The post is in italian but the handbooks suggested are in english. I'm sorry but it seems I'm not allowed to post link...
I really like, during session, to have a reference to any information. however i voted for shared 'cause it's the fastest way to store in memory a common rule (you copy it to your paper sheet for a while and automatically you memorize it).
Your post is great.
I think that the players type is something good when you work on the adventure at home, at the table I think that the best thing is to leave the player do whataver they want and look at what happen following them.
Sometimes you will discover that a causal player is only...
The discussion talked a lot about how to change rules in order to avoid the (1)5 minutes work day problem and how to manage adventures to achieve the same result.
The thing I was worried about is another: the adventuring day.
Is not simple to write an adventure based on days and not on...
The text seems very clear to me:
"No matter how many times you gain advantage or disadvantage on the same check [...] you roll only one additional d20. If you have advantage and disadvantage on the same check [...] the advantage and disadvantage cancel each other [...]"
So, for any disadvantage...
I would like to remove the point buy system for character creation and a have an half point buy half random system in order to have different PC but still left to the player the class choice
# Lightly Obscured: ranged and melee attacks get a -2 malus to hit a creature lightly obscured.
# Heavily Obscured: ranged and melee attacks get a -5 malus to hit a creature Heavily obscured unless the attaker is adjacent in that case the penality became -2.
# Total Obscured: ranged and melee...