Recent content by Ancalagon

  1. Ancalagon

    D&D (2024) DMG 5.5 - the return of bespoke magical items?

    Attunement will help yes. I know the staff requires attunement by a spellcaster, but I believe that the weapon and armor/shield ones just require attunement by anyone. I do not like it when people build PCs that "need" a magical item to "work"
  2. Ancalagon

    D&D (2024) DMG 5.5 - the return of bespoke magical items?

    Attunement will help yes. I know the staff requires attunement by a spellcaster, but I believe that the weapon and armor/shield ones just require attunement by anyone. I do not like it when people build PCs that "need" a magical item to "work"
  3. Ancalagon

    D&D (2024) Tier List. Barbarian Review and Ratings.

    Wild heart gets rather good when you notice that you can teleport people straight up in the sky... splat
  4. Ancalagon

    D&D (2024) Greyhawk Grognard covers the Greyhawk section of the DMG

    Almost every Empire has been built on one ethic group dominating the others. Like say, the Romans.
  5. Ancalagon

    D&D (2024) Greyhawk Grognard covers the Greyhawk section of the DMG

    I'm not sure if this is the most Snarf Zagygiest post of them all, but it's up there!
  6. Ancalagon

    D&D (2024) DMG 5.5 - the return of bespoke magical items?

    So Something that some people loooved about 3.x and PF1e, and some others (I'm mostly in this camp) didn't like was how easy it was to make and buy magical items. no longer are the items the PCs get uniquely in the control of the DM, the players get a say too! This thread is NOT about if this...
  7. Ancalagon

    D&D (2024) List of multiclass concepts as single class characters

    And with the right background, you can "soft" triple class - an eldrich knight with the criminal background, for example ;)
  8. Ancalagon

    TSR The Full & Glorious History of NuTSR

    You had bones?!?!
  9. Ancalagon

    D&D (2024) I have the DMG. AMA!

    I can't recall specifically for the 5e DMG, but it's been frequent advice to limit access to defensive items for the players, because they all are sporting +3 plate and +3 shield, it becomes hard to balance. Feeling of invulnerability can reduce tension etc. Anyway, it now seems to be that...
  10. Ancalagon

    D&D General Top 5 Best Non-WotC adventures?

    It's not quite D&D (although it could easily be played with D&D), and it's sort of a hybrid between campaign setting and adventure, but I would be remiss not to mention UVG (UltraViolet Grasslands), an "point crawl" adventure that has wildly creative locations and NPCs. Even if you never run...
  11. Ancalagon

    D&D General Top 5 Best Non-WotC adventures?

    Zeitgeist is also really good, but I haven't read it, only played as a player, so don't know what % was our GM and the original adventure.
  12. Ancalagon

    D&D General Top 5 Best Non-WotC adventures?

    I came here to name the same adventure. How is your campaign going? :) I'm actually simultaneously DMing a campaign and playing it in another group. It's not an ideal situation, but we made it work. It truly is a remarkable campaign, and it supports different playing styles fairly well too.
  13. Ancalagon

    D&D (2024) Sword Coast population data from 2024 D&D Pocket Expert

    Ah, but what's harder - remodeling an entire faction, or removing a zero from a number? ;)
  14. Ancalagon

    D&D (2024) Sword Coast population data from 2024 D&D Pocket Expert

    Another reason why the overland road to Baldur's gate seems... suspect.
  15. Ancalagon

    D&D (2024) Sword Coast population data from 2024 D&D Pocket Expert

    I just realized something. A big change that happened in 3e FR (from 2e FR) was the rise of the Red Wizards of Thay as magical merchants. This matched the 3e rules, which were FAR friendlier to magical item creations , esp compared to 2e. It made a lot of sense that there would be a trade of...
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