The world/story asks for nothing except what the writer chooses. If you want a world where the fighter doesn't get left behind, write a story where the fighter doesn't have to get left behind.
Or, y'know... make a new game. Or strip attack magic out of the game. Or whatever path you wanna take.
The baseline class does not have a way to do it. You have to pick a supernatural subclass, or a subclass that "Isn't Supernatural but totally does stuff normal people can't while pretending it isn't magical" to do it.
Paladins and Rangers don't fly, either. And don't get spells that let them fly, baseline. Again, gotta get a subclass.
Because even though they have Magic they don't have THAT magic. Which is important to consider in game design.
No. They won't. I said as much when I mentioned the Legacy issue. Your point, here, is no point at all. D&D is going to be perpetually broken in this regard. essentially forever.
It's why I said "Make a new Game" with stipulations. Or, y'know, nerf combat spells significantly.
That post was a setup to a different post just a couple posts later. You can read it here:
In this video about the upcoming revised Player’s Handnook, WotC’s Jeremy Crawford and Chris Perkins reveal a few new tidbits. The books are near final and almost ready to go to print Psionic subclasses such as the Soulknife and Psi Warrior will appear in the core books Named spells have art...
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