Zardnaar
Legend
Mines not negative but it's just a typical 6/10 sort of adventure. It's just average.I was surprised to find out that people had a negative view of Dungeon of the Mad Mage after our group finished the campaign after about 2 years of real time gaming. Our DM confided that he made several alterations throughout when appropriate, including the entire final battle, but our group had a blast with it. It all comes down to what inspires you.
God news is a good DM can make it goid without changing it while a great one changes things up for the better.
Group dynamics kick on as well what the player likes. If you like D&D you can pretty much have fun with anything that's not terrible.
Also have you played anything "better" to compare vitamins with? I have around 1000 to compare with and Dungeon hacks aren't me.
Ultimately it's subjective as well. Only one I think is outright bad is HotDQ and others have had fun with it. I haven't read the latest ones either.