MuhVerisimilitude
Hero
I would really like some more involved martial classes, like something from the Tome of Battle. Those were great.
All of these concepts except the shapeshifter exist as full classes in Level Up. The shapeshifter class is a great idea though..If a Warlord of some kind were added to 5E, I think there's only a few other archetypes that are truly missing classes*. I operate under the principle of "if you can't make 10 subclasses for a new class, it's not a new class", which makes me object to some new class ideas.
What I do think is that a couple of classes should lose some features to make them more broad. I think the Bard is too narrow, and the Bard might be a portion of a larger class. I think the Rogue is too much of a thief still (they all get thieves' tools and thieves' cant), and could be better if those were moved to the thief archetype. I also think an argument could be made to merge the sorcerer and Warlock, and just have the nature of their power source (blood, pact, accident) be a choice (but magic from blood and magic from pact are distinct enough to be separate thematically).
- Elementalist: someone who uses only elemental power. This could be expressed with a sorcerer, but there's too much of the class that would need to be changed to fit. There are enough elements and ways of wielding those elements to make a class (and I did in MOAR Complete for A5E).
- Weilder: someone who gains their power from a magical artifact. Be they King Arthur with Excalibur or She-Ra/He-Man, this is a trope that isn't well covered by existing classes. This "could" be a fighter subclass, but I think "Magical Warrior" deserves its own class. Luckily, there's one in MOAR Complete.
- Mystic: I really really really liked the Mystic attempt and was sad they didn't keep making it. It fills a role of a different take on magic, study, and even faith and perfection. There are more than enough psychic archetypes that can't be done well with the existing classes (body control, telepaths, kineticists, mediums...)
- Shapechanger: last, I think the game really needs a dedicated shape shifter. I've seen too many moon druid players only want to shape shift. There might be enough archetypes here, from were creatures to animal shifters to body Morphers. That could fit into psychometabolism mystic stuff, but being a shifter that can also make telepathic attacks might be odd (and it doesn't fit the intelligent studied insightful bend of the mystic).
Because it didn't work and was a huge mess that mostly punished anything but deep and involved charop unless you played a full caster?Why not take the 3X approach and have players create their character concepts through a combination of feats, items, and multi classing??
@Steampunkette created the Esper class for A5e in Level Up. You can find it in her Paranormal Power book.If a Warlord of some kind were added to 5E, I think there's only a few other archetypes that are truly missing classes*. I operate under the principle of "if you can't make 10 subclasses for a new class, it's not a new class", which makes me object to some new class ideas.
What I do think is that a couple of classes should lose some features to make them more broad. I think the Bard is too narrow, and the Bard might be a portion of a larger class. I think the Rogue is too much of a thief still (they all get thieves' tools and thieves' cant), and could be better if those were moved to the thief archetype. I also think an argument could be made to merge the sorcerer and Warlock, and just have the nature of their power source (blood, pact, accident) be a choice (but magic from blood and magic from pact are distinct enough to be separate thematically).
- Elementalist: someone who uses only elemental power. This could be expressed with a sorcerer, but there's too much of the class that would need to be changed to fit. There are enough elements and ways of wielding those elements to make a class (and I did in MOAR Complete for A5E).
- Weilder: someone who gains their power from a magical artifact. Be they King Arthur with Excalibur or She-Ra/He-Man, this is a trope that isn't well covered by existing classes. This "could" be a fighter subclass, but I think "Magical Warrior" deserves its own class. Luckily, there's one in MOAR Complete.
- Mystic: I really really really liked the Mystic attempt and was sad they didn't keep making it. It fills a role of a different take on magic, study, and even faith and perfection. There are more than enough psychic archetypes that can't be done well with the existing classes (body control, telepaths, kineticists, mediums...)
- Shapechanger: last, I think the game really needs a dedicated shape shifter. I've seen too many moon druid players only want to shape shift. There might be enough archetypes here, from were creatures to animal shifters to body Morphers. That could fit into psychometabolism mystic stuff, but being a shifter that can also make telepathic attacks might be odd (and it doesn't fit the intelligent studied insightful bend of the mystic).
Man, I'd love to see some support for feats and items and even multiclassing in 5x.Why not take the 3X approach and have players create their character concepts through a combination of feats, items, and multi classing??