D&D (2024) The sorcerer shouldn't exist


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James Gasik

We don't talk about Pun-Pun
I think that at the end of the day, a definitive statement would (hopefully) stop people arguing about what D&D is. Of course that wouldn't do anything about people arguing about what D&D should be, which, well, is what this thread is all about.

As for the Sorcerer- of course the class should exist. Why wouldn't it? It doesn't make the other caster classes seem less cool. It doesn't come with the baggage of "probably evil dude looming over me", "chained to a money-devouring book", or " probably non-evil dude looming over me" that other full (ish, in the case of the Warlock) casters have.

The only caster class that's equally free of such things is the Bard (arguments about the Bard go elsewhere).

Since D&D doesn't officially recognize "The Gift" (sorry Ed Greenwood), the Sorcerer is still the class for "born with magic" as your go-to. That's not a big deal mechanically, but there it is. Nothing stops you from saying your Wizard, Cleric, or whatever was "born with magic" (subject to DM approval, I suppose), but it's not the default flavor.

Sure, there's an overload of Charisma-based casters in 5e, but that's not the Sorcerer's fault.

So the class has a right to exist, unless you believe "less classes is more", at which point, I could say the following:

Rangers are just Fighters with 1/3 Druid casting and woodland stuff.
Paladins are just Fighters with 1/3 Cleric casting and holy knight stuff.
Bards are just reflavored Arcane Tricksters (1/3 Wizard casting and music stuff).
Warlocks are just Wizards with a different origin (see the Witch Kit from 2e's Complete Wizard's Handbook).
Druids are just Clerics with woodland stuff and some shapeshifting.
Clerics are just Wizards with armor and heals.

So there, we've slimmed the game down to three classes. What was gained? Simplicity? Lower page count?

What was lost? Flavor drained from classes.

Now this isn't to say I think the Sorcerer is fine. I've played a Sorcerer in three editions now (four if we count Essentials, five if we count Pathfinder 1e) and this is what I learned.

3e: getting new spells a level lower sucks. Having to carefully pick and choose new spells at level-up so I always get the most useful one and don't end up with an irrelevant spell choice is not fun.

Pathfinder 1e: as per 3e, but add having to sift through all the Bloodline options to find one that suits the character I want to play and isn't full of weird abilities I'll never use.

4e: feeling like a less useful Wizard and a lackluster Striker.

4essentials: bringing the damage, but with as much fun as Eldritch Blast spamming.

5e: having all the "prepared" casters stealing the best part of my schtick, having to go back to carefully picking and choosing new spells. Having too few Sorcery points to use very conservatively designed Metamagic, or inefficiently doing what every Wizard can do with Arcane Recovery, and having subclass abilities that use my Sorcery points.

BONUS: having my only class feature only come up 5% of the time natively and even then being 50% detrimental (and having to ask "DM may I?" to get my Tides of Chaos back). This is specific to my subclass, I suppose if I'd been Dragon I'd have been better off, save for the fact that Dragon incentivizes me to center on one damage type, and there aren't good spells at each level for all damage types.

With being able to prepare a list of spells and being able to decide which of those you can cast vs. the limited spells known of the Sorcerer, what's the advantage, again? Especially since you can prepare new spells every day?

And let's not even get into the Cleric or the Druid who can freely tap into their entire spell list daily (granted, most Cleric spells suck, so not a huge advantage, but still...).

The Sorcerer isn't irrelevant as a concept, but it's execution may be.
 

Micah Sweet

Level Up & OSR Enthusiast
What the flying fig does an in-universe reason matter? Game lore is the sticky stuff crammed between rules, not the reason the rules exist. What's the in universe reason humans exist? What's the in universe reason Vecna exists? Because some designers said they do.
Game lore is the reason rules exist. They're why we play.
 

Micah Sweet

Level Up & OSR Enthusiast
I think that at the end of the day, a definitive statement would (hopefully) stop people arguing about what D&D is. Of course that wouldn't do anything about people arguing about what D&D should be, which, well, is what this thread is all about.

As for the Sorcerer- of course the class should exist. Why wouldn't it? It doesn't make the other caster classes seem less cool. It doesn't come with the baggage of "probably evil dude looming over me", "chained to a money-devouring book", or " probably non-evil dude looming over me" that other full (ish, in the case of the Warlock) casters have.

The only caster class that's equally free of such things is the Bard (arguments about the Bard go elsewhere).

Since D&D doesn't officially recognize "The Gift" (sorry Ed Greenwood), the Sorcerer is still the class for "born with magic" as your go-to. That's not a big deal mechanically, but there it is. Nothing stops you from saying your Wizard, Cleric, or whatever was "born with magic" (subject to DM approval, I suppose), but it's not the default flavor.

Sure, there's an overload of Charisma-based casters in 5e, but that's not the Sorcerer's fault.

So the class has a right to exist, unless you believe "less classes is more", at which point, I could say the following:

Rangers are just Fighters with 1/3 Druid casting and woodland stuff.
Paladins are just Fighters with 1/3 Cleric casting and holy knight stuff.
Bards are just reflavored Arcane Tricksters (1/3 Wizard casting and music stuff).
Warlocks are just Wizards with a different origin (see the Witch Kit from 2e's Complete Wizard's Handbook).
Druids are just Clerics with woodland stuff and some shapeshifting.
Clerics are just Wizards with armor and heals.

So there, we've slimmed the game down to three classes. What was gained? Simplicity? Lower page count?

What was lost? Flavor drained from classes.

Now this isn't to say I think the Sorcerer is fine. I've played a Sorcerer in three editions now (four if we count Essentials, five if we count Pathfinder 1e) and this is what I learned.

3e: getting new spells a level lower sucks. Having to carefully pick and choose new spells at level-up so I always get the most useful one and don't end up with an irrelevant spell choice is not fun.

Pathfinder 1e: as per 3e, but add having to sift through all the Bloodline options to find one that suits the character I want to play and isn't full of weird abilities I'll never use.

4e: feeling like a less useful Wizard and a lackluster Striker.

4essentials: bringing the damage, but with as much fun as Eldritch Blast spamming.

5e: having all the "prepared" casters stealing the best part of my schtick, having to go back to carefully picking and choosing new spells. Having too few Sorcery points to use very conservatively designed Metamagic, or inefficiently doing what every Wizard can do with Arcane Recovery, and having subclass abilities that use my Sorcery points.

BONUS: having my only class feature only come up 5% of the time natively and even then being 50% detrimental (and having to ask "DM may I?" to get my Tides of Chaos back). This is specific to my subclass, I suppose if I'd been Dragon I'd have been better off, save for the fact that Dragon incentivizes me to center on one damage type, and there aren't good spells at each level for all damage types.

With being able to prepare a list of spells and being able to decide which of those you can cast vs. the limited spells known of the Sorcerer, what's the advantage, again? Especially since you can prepare new spells every day?

And let's not even get into the Cleric or the Druid who can freely tap into their entire spell list daily (granted, most Cleric spells suck, so not a huge advantage, but still...).

The Sorcerer isn't irrelevant as a concept, but it's execution may be.
You should add the Level Up sorcerer to that list. I think you'd like it.
 


RainOnTheSun

Explorer
I think that at the end of the day, a definitive statement would (hopefully) stop people arguing about what D&D is. Of course that wouldn't do anything about people arguing about what D&D should be, which, well, is what this thread is all about.
The trick, of course, is that if you make a definitive statement about what D&D is, somebody will say, "oh, I see. I don't want that, so I'll buy something else."
UNACCEPTABLE
ABORT, ABORT
 

Nothing to do with leveling up. Sorcerers have a bloodline or event or something lets them harness their gift.
And wizards have a training or event or something that lets them harness their gift. The fact that the gift is something that everyone in D&D world shares (but people in this one don't) doesn't chang its nature.
Luck is still not a gift.
Luck is the single most important gift there is
Study and apprenticeship is how wizards learn to use magic. Not a gift such as the sorcerer bloodlines and stuff.
Having materials to study 100% is a gift. Being apprenticed to someone is a literal gift.
If it was an event, your character would be a sorcerer without a spellbook, maybe with sage apprentice background as example.
This is just you inventing things.
I do not invent anything. It is how the classes work now.
Let's look at what actual D&D lore on the wizard says. From the D&D beyond class page:

Creating a wizard character demands a backstory dominated by at least one extraordinary event. How did your character first come into contact with magic? How did you discover you had an aptitude for it? Do you have a natural talent, or did you simply study hard and practice incessantly?

You need an extraordinary event to be a wizard. D&D 5e is absolutely explicit here.
If you want to run your games that wizards need innage magic gift like Harry Potter that is good, and would be option 1. Option 2 where wizards have no gift but study and stuff is the other point I made.
What you are doing is the equivalent of denying that nepo babies have an advantage over most people due to connections and opportunities. Could others have got there with their opportunities plus hard work? Yes. But they didn't have those opportunities.
 


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