GMMichael
Guide of Modos
Yes, each class has a generic trick that it's supposed to support. And how well that happens is debatable. But 5e classes are defined by their rules to the extent that the players and DMs follow those rules. Since, I would say, the players and DMs follow the rules to the exclusion or detriment of the main tricks... 5e classes actually are defined by their "mechanics.". . . Despite what some people will claim, 5e classes are NOT defined by their mechanics . . .
The sorcerer mechanics are all meant to support that main trick.
Have you ever heard a DM say, "I know that's what the sorcerer description says, but you can't do that, because it's not what a sorcerer could do?"
Taking this "mechanic" thing to the next level, huh?IMHO, Sorcerer has the best chassis . . .
This conversation could be reframed to, "why did WotC let wizards start casting spells like they're sorcerers?" The sorcerer doesn't have a problem if the wizard isn't stepping on his toes.Seems to me the biggest thing sorcerers need is a concrete identity?
Can it only be "innate spellcasting"? It is enough?
At what cost? Where is the balance? Who would play a caster that relies on magic from "outside" if a caster that relies on magic from "within" is available?