clearstream
(He, Him)
Could you link to Mulligan's comments so that I can make sure I understand them. Or if you have... apologies, I've missed that post. What number was it?Yesn't, in the sense that you are completely correct about it being very common, and those people playing in (something approaching) that style, its largely been conflated with trad until recently, and largely rejected by the Story Now movement (which does raise some Chomskyish concerns for me about the semiotics Forge deploys and its utility in producing non-Forge outcomes, I see that language as being very particular to the values of that movement.) You can see a lot of this in recent controversy about Brennan Lee Mulligan's comments about needing game rules because he can't intuit the flight of an arrow in the same way he can intuit a conversation.
Edit: To back up the potentially controversial statement a little, to my mind, this little FAQ statement in the simulationist essay recently being discussed, is a fairly offhand rejection of what I regard as Negative Space:
Edwards veers back to this here:
and here:
I think what's very interesting in discussing Neo-trad utilizing this language, is that OC/Neotrad (without commentary on their separation) can be understood as the position that play-mediated-through-social-contract IS the core form of play at work in the TTRPG. I think, this cause and effect chain isn't represented historically in the wargame roots of the game (though its probably represented historically in the roots of wargames) but is represented in the personal story of the play in adopting system for purpose.
System arising as an enhancement of that play, is naturally constrained to solving the problems he attempts to identify as being endemic to social contract based play-- but whereas he flattens the distinctions between the needs of each moment in his discussion of negotiation, Mulligan's comments (which I regard as admissible to a Neo-trad canon) about the arrow emphasize the importance of those distinctions in the necessity of procedure in comparing differentiated moments of play.
I can agree with you about OC. Neotrad pays more attention to the rules than that.OC/Neotrad (without commentary on their separation) can be understood as the position that play-mediated-through-social-contract IS the core form of play at work in the TTRPG
That's so long as the position stated is one not intended to apply to all TTRPG.